shader: Fix shared memory on cool drivers

This commit is contained in:
FernandoS27 2021-04-02 21:59:58 +02:00 committed by ameerj
parent 655f7a570a
commit 595806fb1c

View File

@ -238,6 +238,7 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) {
std::tie(shared_memory_u32, shared_u32) = make(U32[1], 4); std::tie(shared_memory_u32, shared_u32) = make(U32[1], 4);
std::tie(shared_memory_u32x2, shared_u32x2) = make(U32[2], 8); std::tie(shared_memory_u32x2, shared_u32x2) = make(U32[2], 8);
std::tie(shared_memory_u32x4, shared_u32x4) = make(U32[4], 16); std::tie(shared_memory_u32x4, shared_u32x4) = make(U32[4], 16);
return;
} }
const u32 num_elements{Common::DivCeil(program.shared_memory_size, 4U)}; const u32 num_elements{Common::DivCeil(program.shared_memory_size, 4U)};
const Id type{TypeArray(U32[1], Constant(U32[1], num_elements))}; const Id type{TypeArray(U32[1], Constant(U32[1], num_elements))};