Modify rumble amplification
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@ -302,8 +302,8 @@ public:
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bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override {
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bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override {
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const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
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const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
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const auto processed_amplitude = static_cast<u8>(
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const auto processed_amplitude =
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pow(mean_amplitude, 0.5f) * (3.0f - 2.0f * pow(mean_amplitude, 0.15f)) * 0x8);
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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return gcadapter->RumblePlay(port, processed_amplitude);
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return gcadapter->RumblePlay(port, processed_amplitude);
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}
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}
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@ -402,8 +402,7 @@ public:
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bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override {
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bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override {
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const auto process_amplitude = [](f32 amplitude) {
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const auto process_amplitude = [](f32 amplitude) {
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return static_cast<u16>(std::pow(amplitude, 0.5f) *
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return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
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(3.0f - 2.0f * std::pow(amplitude, 0.15f)) * 0xFFFF);
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};
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};
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const auto processed_amp_low = process_amplitude(amp_low);
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const auto processed_amp_low = process_amplitude(amp_low);
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