yuzu: Implement basic controller navigation
This commit is contained in:
parent
46e3ed5a48
commit
5ba7b11ba4
@ -152,6 +152,8 @@ add_executable(yuzu
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main.ui
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uisettings.cpp
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uisettings.h
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util/controller_navigation.cpp
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util/controller_navigation.h
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util/limitable_input_dialog.cpp
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util/limitable_input_dialog.h
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util/overlay_dialog.cpp
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@ -7,7 +7,6 @@
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#include <array>
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#include <memory>
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#include <QDialog>
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#include "core/core.h"
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#include "core/frontend/applets/controller.h"
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class GMainWindow;
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@ -32,8 +31,9 @@ class System;
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}
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namespace Core::HID {
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class HIDCore;
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enum class NpadStyleIndex : u8;
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}
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} // namespace Core::HID
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class QtControllerSelectorDialog final : public QDialog {
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Q_OBJECT
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <mutex>
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#include <QApplication>
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#include <QDialogButtonBox>
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#include <QHeaderView>
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#include <QLabel>
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@ -16,6 +17,7 @@
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#include "core/hle/lock.h"
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#include "yuzu/applets/qt_profile_select.h"
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#include "yuzu/main.h"
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#include "yuzu/util/controller_navigation.h"
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namespace {
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QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
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@ -45,7 +47,7 @@ QPixmap GetIcon(Common::UUID uuid) {
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}
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} // Anonymous namespace
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QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent)
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: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
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outer_layout = new QVBoxLayout;
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@ -65,6 +67,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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tree_view = new QTreeView;
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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controller_navigation = new ControllerNavigation(hid_core, this);
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tree_view->setAlternatingRowColors(true);
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tree_view->setSelectionMode(QHeaderView::SingleSelection);
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@ -91,6 +94,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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scroll_area->setLayout(layout);
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connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[this](Qt::Key key) {
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if (!this->isActiveWindow()) {
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(tree_view, event);
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});
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const auto& profiles = profile_manager->GetAllUsers();
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for (const auto& user : profiles) {
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@ -113,7 +124,9 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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resize(550, 400);
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}
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QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
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QtProfileSelectionDialog::~QtProfileSelectionDialog() {
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controller_navigation->UnloadController();
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};
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int QtProfileSelectionDialog::exec() {
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// Skip profile selection when there's only one.
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@ -11,6 +11,7 @@
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#include "core/frontend/applets/profile_select.h"
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#include "core/hle/service/acc/profile_manager.h"
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class ControllerNavigation;
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class GMainWindow;
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class QDialogButtonBox;
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class QGraphicsScene;
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@ -20,11 +21,15 @@ class QStandardItem;
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class QStandardItemModel;
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class QVBoxLayout;
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namespace Core::HID {
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class HIDCore;
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} // namespace Core::HID
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class QtProfileSelectionDialog final : public QDialog {
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Q_OBJECT
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public:
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explicit QtProfileSelectionDialog(QWidget* parent);
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explicit QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent);
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~QtProfileSelectionDialog() override;
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int exec() override;
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@ -51,6 +56,7 @@ private:
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QDialogButtonBox* buttons;
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std::unique_ptr<Service::Account::ProfileManager> profile_manager;
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ControllerNavigation* controller_navigation = nullptr;
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};
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class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet {
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@ -17,6 +17,7 @@
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "yuzu/compatibility_list.h"
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@ -25,6 +26,7 @@
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#include "yuzu/game_list_worker.h"
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#include "yuzu/main.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/controller_navigation.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
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: QObject(parent), gamelist{gamelist} {}
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@ -312,6 +314,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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this->main_window = parent;
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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controller_navigation = new ControllerNavigation(system.HIDCore(), this);
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search_field = new GameListSearchField(this);
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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@ -341,6 +344,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[this](Qt::Key key) {
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// Avoid pressing buttons while playing
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if (system.IsPoweredOn()) {
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return;
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}
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if (!this->isActiveWindow()) {
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(tree_view, event);
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});
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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@ -353,7 +368,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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setLayout(layout);
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}
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void GameList::UnloadController() {
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controller_navigation->UnloadController();
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}
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GameList::~GameList() {
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UnloadController();
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emit ShouldCancelWorker();
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}
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@ -24,6 +24,7 @@
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#include "uisettings.h"
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#include "yuzu/compatibility_list.h"
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class ControllerNavigation;
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class GameListWorker;
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class GameListSearchField;
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class GameListDir;
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@ -88,6 +89,9 @@ public:
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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/// Disables events from the emulated controller
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void UnloadController();
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static const QStringList supported_file_extensions;
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signals:
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@ -143,6 +147,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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ControllerNavigation* controller_navigation = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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@ -449,7 +449,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
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}
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void GMainWindow::ProfileSelectorSelectProfile() {
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QtProfileSelectionDialog dialog(this);
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QtProfileSelectionDialog dialog(system->HIDCore(), this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
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Qt::WindowCloseButtonHint);
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@ -1346,7 +1346,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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}
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void GMainWindow::SelectAndSetCurrentUser() {
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QtProfileSelectionDialog dialog(this);
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QtProfileSelectionDialog dialog(system->HIDCore(), this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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@ -1608,7 +1608,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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if (has_user_save) {
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// User save data
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const auto select_profile = [this] {
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QtProfileSelectionDialog dialog(this);
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QtProfileSelectionDialog dialog(system->HIDCore(), this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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@ -3376,7 +3376,10 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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// Unload controllers early
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controller_dialog->UnloadController();
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game_list->UnloadController();
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system->HIDCore().UnloadInputDevices();
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// Shutdown session if the emu thread is active...
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src/yuzu/util/controller_navigation.cpp
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177
src/yuzu/util/controller_navigation.cpp
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@ -0,0 +1,177 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/settings_input.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "yuzu/util/controller_navigation.h"
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ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) {
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player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
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.is_npad_service = false,
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};
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player1_callback_key = player1_controller->SetCallback(engine_callback);
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handheld_callback_key = handheld_controller->SetCallback(engine_callback);
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is_controller_set = true;
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}
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ControllerNavigation::~ControllerNavigation() {
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UnloadController();
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}
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void ControllerNavigation::UnloadController() {
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if (is_controller_set) {
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player1_controller->DeleteCallback(player1_callback_key);
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handheld_controller->DeleteCallback(handheld_callback_key);
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is_controller_set = false;
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}
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}
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void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button,
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Qt::Key key) {
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if (button_values[native_button].value && !button_values[native_button].locked) {
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emit TriggerKeyboardEvent(key);
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}
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}
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void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
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std::lock_guard lock{mutex};
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if (type == Core::HID::ControllerTriggerType::Button) {
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ControllerUpdateButton();
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return;
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}
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if (type == Core::HID::ControllerTriggerType::Stick) {
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ControllerUpdateStick();
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return;
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}
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}
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void ControllerNavigation::ControllerUpdateButton() {
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const auto controller_type = player1_controller->GetNpadStyleIndex();
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const auto& player1_buttons = player1_controller->GetButtonsValues();
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const auto& handheld_buttons = handheld_controller->GetButtonsValues();
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for (std::size_t i = 0; i < player1_buttons.size(); ++i) {
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const bool button = player1_buttons[i].value || handheld_buttons[i].value;
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// Trigger only once
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button_values[i].locked = button == button_values[i].value;
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button_values[i].value = button;
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}
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switch (controller_type) {
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case Core::HID::NpadStyleIndex::ProController:
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case Core::HID::NpadStyleIndex::JoyconDual:
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case Core::HID::NpadStyleIndex::Handheld:
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case Core::HID::NpadStyleIndex::GameCube:
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TriggerButton(Settings::NativeButton::A, Qt::Key_Enter);
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TriggerButton(Settings::NativeButton::B, Qt::Key_Escape);
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TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down);
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TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left);
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TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right);
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TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up);
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break;
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case Core::HID::NpadStyleIndex::JoyconLeft:
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TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter);
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TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape);
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break;
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case Core::HID::NpadStyleIndex::JoyconRight:
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TriggerButton(Settings::NativeButton::X, Qt::Key_Enter);
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TriggerButton(Settings::NativeButton::A, Qt::Key_Escape);
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break;
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default:
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break;
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}
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}
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void ControllerNavigation::ControllerUpdateStick() {
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const auto controller_type = player1_controller->GetNpadStyleIndex();
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const auto& player1_sticks = player1_controller->GetSticksValues();
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const auto& handheld_sticks = player1_controller->GetSticksValues();
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bool update = false;
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for (std::size_t i = 0; i < player1_sticks.size(); ++i) {
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const Common::Input::StickStatus stick{
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.left = player1_sticks[i].left || handheld_sticks[i].left,
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.right = player1_sticks[i].right || handheld_sticks[i].right,
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.up = player1_sticks[i].up || handheld_sticks[i].up,
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.down = player1_sticks[i].down || handheld_sticks[i].down,
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};
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// Trigger only once
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if (stick.down != stick_values[i].down || stick.left != stick_values[i].left ||
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stick.right != stick_values[i].right || stick.up != stick_values[i].up) {
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update = true;
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}
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stick_values[i] = stick;
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}
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if (!update) {
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return;
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}
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switch (controller_type) {
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case Core::HID::NpadStyleIndex::ProController:
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case Core::HID::NpadStyleIndex::JoyconDual:
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case Core::HID::NpadStyleIndex::Handheld:
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case Core::HID::NpadStyleIndex::GameCube:
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if (stick_values[Settings::NativeAnalog::LStick].down) {
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emit TriggerKeyboardEvent(Qt::Key_Down);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].left) {
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emit TriggerKeyboardEvent(Qt::Key_Left);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].right) {
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emit TriggerKeyboardEvent(Qt::Key_Right);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].up) {
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emit TriggerKeyboardEvent(Qt::Key_Up);
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return;
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}
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break;
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case Core::HID::NpadStyleIndex::JoyconLeft:
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if (stick_values[Settings::NativeAnalog::LStick].left) {
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emit TriggerKeyboardEvent(Qt::Key_Down);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].up) {
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emit TriggerKeyboardEvent(Qt::Key_Left);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].down) {
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emit TriggerKeyboardEvent(Qt::Key_Right);
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return;
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}
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if (stick_values[Settings::NativeAnalog::LStick].right) {
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emit TriggerKeyboardEvent(Qt::Key_Up);
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return;
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}
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break;
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case Core::HID::NpadStyleIndex::JoyconRight:
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if (stick_values[Settings::NativeAnalog::RStick].right) {
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emit TriggerKeyboardEvent(Qt::Key_Down);
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return;
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}
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if (stick_values[Settings::NativeAnalog::RStick].down) {
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emit TriggerKeyboardEvent(Qt::Key_Left);
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return;
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}
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if (stick_values[Settings::NativeAnalog::RStick].up) {
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emit TriggerKeyboardEvent(Qt::Key_Right);
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return;
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}
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if (stick_values[Settings::NativeAnalog::RStick].left) {
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emit TriggerKeyboardEvent(Qt::Key_Up);
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return;
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}
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break;
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default:
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break;
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}
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}
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51
src/yuzu/util/controller_navigation.h
Normal file
51
src/yuzu/util/controller_navigation.h
Normal file
@ -0,0 +1,51 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include <QKeyEvent>
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#include <QObject>
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#include "common/input.h"
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#include "common/settings_input.h"
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namespace Core::HID {
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using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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enum class ControllerTriggerType;
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class EmulatedController;
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class HIDCore;
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} // namespace Core::HID
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class ControllerNavigation : public QObject {
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Q_OBJECT
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public:
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explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
|
||||
~ControllerNavigation();
|
||||
|
||||
/// Disables events from the emulated controller
|
||||
void UnloadController();
|
||||
|
||||
signals:
|
||||
void TriggerKeyboardEvent(Qt::Key key);
|
||||
|
||||
private:
|
||||
void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key);
|
||||
void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
|
||||
|
||||
void ControllerUpdateButton();
|
||||
|
||||
void ControllerUpdateStick();
|
||||
|
||||
Core::HID::ButtonValues button_values{};
|
||||
Core::HID::SticksValues stick_values{};
|
||||
|
||||
int player1_callback_key{};
|
||||
int handheld_callback_key{};
|
||||
bool is_controller_set{};
|
||||
mutable std::mutex mutex;
|
||||
Core::HID::EmulatedController* player1_controller;
|
||||
Core::HID::EmulatedController* handheld_controller;
|
||||
};
|
Loading…
Reference in New Issue
Block a user