wait_tree: Show all threads on all schedulers.
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@ -51,13 +51,21 @@ std::size_t WaitTreeItem::Row() const {
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}
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}
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std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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const auto& threads = Core::System::GetInstance().Scheduler(0)->GetThreadList();
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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item_list.reserve(threads.size());
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std::size_t row = 0;
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for (std::size_t i = 0; i < threads.size(); ++i) {
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auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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for (std::size_t i = 0; i < threads.size(); ++i) {
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item_list.back()->row = i;
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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}
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item_list.back()->row = row;
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++row;
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}
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};
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add_threads(Core::System::GetInstance().Scheduler(0)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(1)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(2)->GetThreadList());
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add_threads(Core::System::GetInstance().Scheduler(3)->GetThreadList());
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return item_list;
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return item_list;
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}
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}
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