input_common: Treat warnings as errors

Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
This commit is contained in:
Lioncash 2020-11-15 06:22:01 -05:00
parent 3a85bc1e77
commit 5c4774e8ce
8 changed files with 23 additions and 10 deletions

View File

@ -30,7 +30,7 @@ public:
virtual StatusType GetStatus() const {
return {};
}
virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
return {};
}
virtual bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const {

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@ -31,6 +31,9 @@ add_library(input_common STATIC
if (MSVC)
target_compile_options(input_common PRIVATE
/W4
/WX
# 'expression' : signed/unsigned mismatch
/we4018
# 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
@ -46,6 +49,7 @@ if (MSVC)
)
else()
target_compile_options(input_common PRIVATE
-Werror
-Werror=conversion
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough

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@ -96,7 +96,6 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
adapter.get());
}
UNREACHABLE();
return nullptr;
}

View File

@ -23,7 +23,7 @@ public:
/// Unregisters SDL device factories and shut them down.
virtual ~State() = default;
virtual Pollers GetPollers(Polling::DeviceType type) {
virtual Pollers GetPollers(Polling::DeviceType) {
return {};
}

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@ -864,6 +864,8 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) {
switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
case SDL_CONTROLLER_BINDTYPE_BUTTON:
@ -984,7 +986,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
void Start(const std::string& device_id) override {
void Start([[maybe_unused]] const std::string& device_id) override {
state.event_queue.Clear();
state.polling = true;
}

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@ -44,8 +44,7 @@ private:
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
};
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
const Common::ParamPackage& params) {
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) {
return std::make_unique<TouchFromButtonDevice>();
}

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@ -63,7 +63,7 @@ public:
}
private:
void HandleReceive(const boost::system::error_code& error, std::size_t bytes_transferred) {
void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
switch (*type) {
case Type::Version: {
@ -90,7 +90,7 @@ private:
StartReceive();
}
void HandleSend(const boost::system::error_code& error) {
void HandleSend(const boost::system::error_code&) {
boost::system::error_code _ignored{};
// Send a request for getting port info for the pad
const Request::PortInfo port_info{1, {static_cast<u8>(pad_index), 0, 0, 0}};
@ -369,7 +369,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
u16 max_y{};
Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
[&](Response::PadData data) {
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now

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@ -7,7 +7,16 @@
#include <array>
#include <optional>
#include <type_traits>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4701)
#endif
#include <boost/crc.hpp>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include "common/bit_field.h"
#include "common/swap.h"
@ -93,7 +102,7 @@ static_assert(std::is_trivially_copyable_v<PadData>,
/**
* Creates a message with the proper header data that can be sent to the server.
* @param T data Request body to send
* @param data Request body to send
* @param client_id ID of the udp client (usually not checked on the server)
*/
template <typename T>