input_common/udp: std::move SocketCallback instances where applicable

std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
This commit is contained in:
Lioncash 2020-02-03 09:24:03 -05:00
parent fb9c9ddcc9
commit 5c61e0ba39
1 changed files with 2 additions and 2 deletions

View File

@ -206,7 +206,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) { success_event.Set(); }};
Socket socket{host, port, pad_index, client_id, callback};
Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
bool result = success_event.WaitFor(std::chrono::seconds(8));
socket.Stop();
@ -266,7 +266,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, client_id, callback};
Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();