GUI: Make multicore only work with Async and add GUI for multicore.
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25565dffd5
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@ -152,8 +152,12 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>(system);
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kernel.SetMulticore(Settings::values.use_multi_core);
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cpu_manager.SetMulticore(Settings::values.use_multi_core);
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is_multicore = Settings::values.use_multi_core;
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation;
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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cpu_manager.SetAsyncGpu(is_async_gpu);
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core_timing.Initialize([&system]() { system.RegisterHostThread(); });
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kernel.Initialize();
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@ -395,6 +399,9 @@ struct System::Impl {
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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bool is_multicore{};
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bool is_async_gpu{};
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std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
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};
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@ -9,6 +9,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/frontend/emu_window.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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@ -21,7 +22,17 @@ CpuManager::CpuManager(System& system) : system{system} {}
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CpuManager::~CpuManager() = default;
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void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
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if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
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cpu_manager.render_window->MakeCurrent();
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}
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cpu_manager.RunThread(core);
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if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
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cpu_manager.render_window->DoneCurrent();
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}
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}
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void CpuManager::SetRenderWindow(Core::Frontend::EmuWindow& render_window) {
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this->render_window = &render_window;
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}
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void CpuManager::Initialize() {
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@ -16,6 +16,10 @@ class Event;
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class Fiber;
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} // namespace Common
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namespace Core::Frontend {
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class EmuWindow;
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} // namespace Core::Frontend
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namespace Core {
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class System;
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@ -35,6 +39,12 @@ public:
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void SetMulticore(bool is_multicore) {
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this->is_multicore = is_multicore;
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}
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/// Sets if emulation is using an asynchronous GPU.
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void SetAsyncGpu(bool is_async_gpu) {
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this->is_async_gpu = is_async_gpu;
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}
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void Initialize();
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void Shutdown();
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@ -51,6 +61,8 @@ public:
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return current_core.load();
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}
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void SetRenderWindow(Core::Frontend::EmuWindow& render_window);
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private:
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static void GuestThreadFunction(void* cpu_manager);
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static void GuestRewindFunction(void* cpu_manager);
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@ -88,10 +100,12 @@ private:
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std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};
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bool is_async_gpu{};
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bool is_multicore{};
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std::atomic<std::size_t> current_core{};
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std::size_t preemption_count{};
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static constexpr std::size_t max_cycle_runs = 5;
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Core::Frontend::EmuWindow* render_window;
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System& system;
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};
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@ -54,7 +54,7 @@
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<item>
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<widget class="QCheckBox" name="use_multi_core">
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<property name="text">
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<string>Emulate CPU in Multiple Cores</string>
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<string>Multicore CPU Emulation</string>
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</property>
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</widget>
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</item>
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@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() {
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if (emulation_running) {
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return;
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}
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Settings::values.use_asynchronous_gpu_emulation =
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!Settings::values.use_asynchronous_gpu_emulation;
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bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
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Settings::values.use_asynchronous_gpu_emulation = is_async;
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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Settings::Apply();
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});
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async_status_button->setText(tr("ASYNC"));
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async_status_button->setCheckable(true);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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// Setup Multicore button
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multicore_status_button = new QPushButton();
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multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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multicore_status_button->setFocusPolicy(Qt::NoFocus);
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connect(multicore_status_button, &QPushButton::clicked, [&] {
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if (emulation_running) {
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return;
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}
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Settings::values.use_multi_core = !Settings::values.use_multi_core;
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bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
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Settings::values.use_asynchronous_gpu_emulation = is_async;
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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multicore_status_button->setChecked(Settings::values.use_multi_core);
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Settings::Apply();
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});
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setCheckable(true);
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multicore_status_button->setChecked(Settings::values.use_multi_core);
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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// Setup Renderer API button
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@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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status_bar_update_timer.start(2000);
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async_status_button->setDisabled(true);
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multicore_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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if (UISettings::values.hide_mouse) {
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@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() {
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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async_status_button->setEnabled(true);
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multicore_status_button->setEnabled(true);
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#ifdef HAS_VULKAN
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renderer_status_button->setEnabled(true);
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#endif
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@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() {
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}
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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multicore_status_button->setChecked(Settings::values.use_multi_core);
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Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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#ifdef HAS_VULKAN
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renderer_status_button->setChecked(Settings::values.renderer_backend ==
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Settings::RendererBackend::Vulkan);
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@ -235,6 +235,7 @@ private:
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* multicore_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QTimer status_bar_update_timer;
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