texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
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228f516bb4
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60bf761afb
@ -28,6 +28,7 @@ Device::Device() {
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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is_turing_plus = GLAD_GL_NV_mesh_shader;
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}
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Device::Device(std::nullptr_t) {
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@ -34,6 +34,10 @@ public:
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return has_component_indexing_bug;
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}
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bool IsTuringGPU() const {
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return is_turing_plus;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestComponentIndexingBug();
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@ -43,6 +47,7 @@ private:
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u32 max_varyings{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool is_turing_plus{};
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};
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} // namespace OpenGL
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@ -82,7 +82,7 @@ struct DrawParameters {
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info)
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: texture_cache{system, *this}, shader_cache{*this, system, emu_window, device},
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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global_cache{*this}, system{system}, screen_info{info},
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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OpenGLState::ApplyDefaultState();
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@ -148,6 +148,14 @@ void OGLBuffer::Release() {
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handle = 0;
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}
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void OGLBuffer::MakePersistant(std::size_t buffer_size) {
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if (handle == 0 || buffer_size == 0)
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return;
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const GLbitfield flags = GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT | GL_MAP_READ_BIT;
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glNamedBufferStorage(handle, static_cast<GLsizeiptr>(buffer_size), nullptr, flags);
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}
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void OGLSync::Create() {
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if (handle != 0)
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return;
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@ -186,6 +186,9 @@ public:
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/// Deletes the internal OpenGL resource
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void Release();
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// Converts the buffer into a persistant storage buffer
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void MakePersistant(std::size_t buffer_size);
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GLuint handle = 0;
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};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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@ -435,8 +436,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
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}
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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VideoCore::RasterizerInterface& rasterizer)
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VideoCore::RasterizerInterface& rasterizer,
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const Device& device)
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: TextureCacheBase{system, rasterizer} {
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support_info.depth_color_image_copies = !device.IsTuringGPU();
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src_framebuffer.Create();
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dst_framebuffer.Create();
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}
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@ -449,6 +452,14 @@ Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams
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void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
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const VideoCommon::CopyParams& copy_params) {
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if (!support_info.depth_color_image_copies) {
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const auto& src_params = src_surface->GetSurfaceParams();
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const auto& dst_params = dst_surface->GetSurfaceParams();
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if (src_params.type != dst_params.type) {
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// A fallback is needed
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return;
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}
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}
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const auto src_handle = src_surface->GetTexture();
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const auto src_target = src_surface->GetTarget();
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const auto dst_handle = dst_surface->GetTexture();
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@ -517,4 +528,83 @@ void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
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is_linear ? GL_LINEAR : GL_NEAREST);
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}
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void TextureCacheOpenGL::BufferCopy(Surface src_surface, Surface dst_surface) {
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const auto& src_params = src_surface->GetSurfaceParams();
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const auto& dst_params = dst_surface->GetSurfaceParams();
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const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
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const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
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const std::size_t source_size = src_surface->GetHostSizeInBytes();
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const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
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const std::size_t buffer_size = std::max(source_size, dest_size);
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GLuint copy_pbo_handle = FetchPBO(buffer_size);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
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if (source_format.compressed) {
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glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
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nullptr);
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} else {
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glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type,
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static_cast<GLsizei>(source_size), nullptr);
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
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const GLsizei width = static_cast<GLsizei>(dst_params.width);
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const GLsizei height = static_cast<GLsizei>(dst_params.height);
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const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
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if (dest_format.compressed) {
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LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
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UNREACHABLE();
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} else {
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switch (dst_params.target) {
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case SurfaceTarget::Texture1D:
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glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format,
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dest_format.type, nullptr);
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break;
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case SurfaceTarget::Texture2D:
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glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height,
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dest_format.format, dest_format.type, nullptr);
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
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dest_format.format, dest_format.type, nullptr);
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break;
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case SurfaceTarget::TextureCubemap:
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glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
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dest_format.format, dest_format.type, nullptr);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(dst_params.target));
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UNREACHABLE();
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glTextureBarrier();
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}
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GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) {
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if (buffer_size < 0) {
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UNREACHABLE();
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return 0;
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}
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const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size));
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OGLBuffer& cp = copy_pbo_cache[l2];
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if (cp.handle == 0) {
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const std::size_t ceil_size = 1ULL << l2;
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cp.Create();
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cp.MakePersistant(ceil_size);
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}
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return cp.handle;
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}
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} // namespace OpenGL
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/texture_cache/texture_cache.h"
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@ -129,7 +130,8 @@ private:
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class TextureCacheOpenGL final : public TextureCacheBase {
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public:
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explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
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explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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const Device& device);
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~TextureCacheOpenGL();
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protected:
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@ -141,9 +143,14 @@ protected:
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void ImageBlit(View src_view, View dst_view,
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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void BufferCopy(Surface src_surface, Surface dst_surface) override;
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private:
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GLuint FetchPBO(std::size_t buffer_size);
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
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};
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} // namespace OpenGL
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@ -214,6 +214,13 @@ public:
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}
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protected:
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// This structure is used for communicating with the backend, on which behaviors
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// it supports and what not, to avoid assuming certain things about hardware.
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// The backend is RESPONSIBLE for filling this settings on creation.
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struct Support {
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bool depth_color_image_copies;
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} support_info;
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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: system{system}, rasterizer{rasterizer} {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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@ -233,6 +240,10 @@ protected:
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virtual void ImageBlit(TView src_view, TView dst_view,
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const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
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// Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
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// and reading it from a sepparate buffer.
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virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0;
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void Register(TSurface surface) {
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std::lock_guard lock{mutex};
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@ -377,9 +388,14 @@ private:
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const SurfaceParams& params) {
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const auto gpu_addr = current_surface->GetGpuAddr();
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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std::vector<CopyParams> bricks = current_surface->BreakDown(params);
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for (auto& brick : bricks) {
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ImageCopy(current_surface, new_surface, brick);
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const auto& cr_params = current_surface->GetSurfaceParams();
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if (!support_info.depth_color_image_copies && cr_params.type != params.type) {
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BufferCopy(current_surface, new_surface);
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} else {
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std::vector<CopyParams> bricks = current_surface->BreakDown(params);
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for (auto& brick : bricks) {
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ImageCopy(current_surface, new_surface, brick);
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}
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}
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Unregister(current_surface);
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Register(new_surface);
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@ -505,7 +521,8 @@ private:
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auto topological_result = current_surface->MatchesTopology(params);
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if (topological_result != MatchTopologyResult::FullMatch) {
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std::vector<TSurface> overlaps{current_surface};
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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topological_result);
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}
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MatchStructureResult s_result = current_surface->MatchesStructure(params);
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if (s_result != MatchStructureResult::None &&
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@ -537,7 +554,8 @@ private:
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for (auto surface : overlaps) {
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auto topological_result = surface->MatchesTopology(params);
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if (topological_result != MatchTopologyResult::FullMatch) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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topological_result);
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}
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}
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@ -555,7 +573,8 @@ private:
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return *view;
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}
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}
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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MatchTopologyResult::FullMatch);
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}
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// Now we check if the candidate is a mipmap/layer of the overlap
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std::optional<TView> view =
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@ -578,13 +597,15 @@ private:
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pair.first->EmplaceView(params, gpu_addr, candidate_size);
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if (mirage_view)
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return {pair.first, *mirage_view};
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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MatchTopologyResult::FullMatch);
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}
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return {current_surface, *view};
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}
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// The next case is unsafe, so if we r in accurate GPU, just skip it
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if (Settings::values.use_accurate_gpu_emulation) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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MatchTopologyResult::FullMatch);
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}
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// This is the case the texture is a part of the parent.
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if (current_surface->MatchesSubTexture(params, gpu_addr)) {
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@ -601,7 +622,8 @@ private:
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}
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}
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// We failed all the tests, recycle the overlaps into a new texture.
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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MatchTopologyResult::FullMatch);
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}
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std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
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