gl_rasterizer: Only apply polygon offset clamp if enabled
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2eeea90713
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62437943a7
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@ -1312,10 +1312,13 @@ void RasterizerOpenGL::SyncPolygonOffset() {
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oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
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oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
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oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
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oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
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if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable ||
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regs.polygon_offset_point_enable) {
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// Hardware divides polygon offset units by two
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// Hardware divides polygon offset units by two
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glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
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glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
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regs.polygon_offset_clamp);
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regs.polygon_offset_clamp);
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}
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}
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}
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void RasterizerOpenGL::SyncAlphaTest() {
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void RasterizerOpenGL::SyncAlphaTest() {
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auto& gpu = system.GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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