gl_rasterizer: Only apply polygon offset clamp if enabled
This commit is contained in:
parent
2eeea90713
commit
62437943a7
|
@ -1312,9 +1312,12 @@ void RasterizerOpenGL::SyncPolygonOffset() {
|
|||
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
|
||||
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
|
||||
|
||||
// Hardware divides polygon offset units by two
|
||||
glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
|
||||
regs.polygon_offset_clamp);
|
||||
if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable ||
|
||||
regs.polygon_offset_point_enable) {
|
||||
// Hardware divides polygon offset units by two
|
||||
glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
|
||||
regs.polygon_offset_clamp);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncAlphaTest() {
|
||||
|
|
Loading…
Reference in New Issue