configure_per_game: Initialize tabs after loading custom configuration
Changes tab initialization to happen after the configuration is loaded, which means that it no longer happens as member initializers in the ConfigurePerGame constructor. Removes the cluster of ??_tab->SetConfiguration's that I added earlier to get around this issue initially. Fixes a regression in #6774
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@ -45,20 +45,21 @@
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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Core::System& system_)
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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title_id(title_id), system{system_}, addons_tab{std::make_unique<ConfigurePerGameAddons>(
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title_id(title_id), system{system_} {
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system_, this)},
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audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
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cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
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general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
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graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
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system_tab{std::make_unique<ConfigureSystem>(system_, this)} {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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: fmt::format("{:016X}", title_id);
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game_config =
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game_config =
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std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
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std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
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addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
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audio_tab = std::make_unique<ConfigureAudio>(system_, this);
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cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
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graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
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system_tab = std::make_unique<ConfigureSystem>(system_, this);
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ui->setupUi(this);
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ui->setupUi(this);
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ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
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ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
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@ -187,11 +188,4 @@ void ConfigurePerGame::LoadConfiguration() {
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const auto valueText = ReadableByteSize(file->GetSize());
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const auto valueText = ReadableByteSize(file->GetSize());
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ui->display_size->setText(valueText);
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ui->display_size->setText(valueText);
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general_tab->SetConfiguration();
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cpu_tab->SetConfiguration();
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system_tab->SetConfiguration();
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graphics_tab->SetConfiguration();
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graphics_advanced_tab->SetConfiguration();
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audio_tab->SetConfiguration();
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}
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}
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