android: Clean dpad overlay
This commit is contained in:
parent
1ab269775d
commit
639a1f885c
@ -376,110 +376,13 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (InputOverlayDrawableDpad dpad : overlayDpads) {
|
for (InputOverlayDrawableDpad dpad : overlayDpads) {
|
||||||
// Determine the button state to apply based on the MotionEvent action flag.
|
if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
|
||||||
switch (event.getAction() & MotionEvent.ACTION_MASK) {
|
continue;
|
||||||
case MotionEvent.ACTION_DOWN:
|
|
||||||
case MotionEvent.ACTION_POINTER_DOWN:
|
|
||||||
// If a pointer enters the bounds of a button, press that button.
|
|
||||||
if (dpad.getBounds()
|
|
||||||
.contains((int) event.getX(pointerIndex), (int) event.getY(pointerIndex))) {
|
|
||||||
dpad.setTrackId(event.getPointerId(pointerIndex));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case MotionEvent.ACTION_UP:
|
|
||||||
case MotionEvent.ACTION_POINTER_UP:
|
|
||||||
// If a pointer ends, release the buttons.
|
|
||||||
if (dpad.getTrackId() == event.getPointerId(pointerIndex)) {
|
|
||||||
for (int i = 0; i < 4; i++) {
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT);
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i),
|
|
||||||
NativeLibrary.ButtonState.RELEASED);
|
|
||||||
}
|
|
||||||
dpad.setTrackId(-1);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dpad.getTrackId() != -1) {
|
|
||||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
|
||||||
if (dpad.getTrackId() == event.getPointerId(i)) {
|
|
||||||
float touchX = event.getX(i);
|
|
||||||
float touchY = event.getY(i);
|
|
||||||
float maxY = dpad.getBounds().bottom;
|
|
||||||
float maxX = dpad.getBounds().right;
|
|
||||||
touchX -= dpad.getBounds().centerX();
|
|
||||||
maxX -= dpad.getBounds().centerX();
|
|
||||||
touchY -= dpad.getBounds().centerY();
|
|
||||||
maxY -= dpad.getBounds().centerY();
|
|
||||||
final float AxisX = touchX / maxX;
|
|
||||||
final float AxisY = touchY / maxY;
|
|
||||||
|
|
||||||
boolean up = false;
|
|
||||||
boolean down = false;
|
|
||||||
boolean left = false;
|
|
||||||
boolean right = false;
|
|
||||||
if (EmulationMenuSettings.getDpadSlideEnable() ||
|
|
||||||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_DOWN ||
|
|
||||||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_DOWN) {
|
|
||||||
if (AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(0),
|
|
||||||
NativeLibrary.ButtonState.PRESSED);
|
|
||||||
up = true;
|
|
||||||
} else {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(0),
|
|
||||||
NativeLibrary.ButtonState.RELEASED);
|
|
||||||
}
|
|
||||||
if (AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(1),
|
|
||||||
NativeLibrary.ButtonState.PRESSED);
|
|
||||||
down = true;
|
|
||||||
} else {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(1),
|
|
||||||
NativeLibrary.ButtonState.RELEASED);
|
|
||||||
}
|
|
||||||
if (AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(2),
|
|
||||||
NativeLibrary.ButtonState.PRESSED);
|
|
||||||
left = true;
|
|
||||||
} else {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(2),
|
|
||||||
NativeLibrary.ButtonState.RELEASED);
|
|
||||||
}
|
|
||||||
if (AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(3),
|
|
||||||
NativeLibrary.ButtonState.PRESSED);
|
|
||||||
right = true;
|
|
||||||
} else {
|
|
||||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(3),
|
|
||||||
NativeLibrary.ButtonState.RELEASED);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set state
|
|
||||||
if (up) {
|
|
||||||
if (left)
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_LEFT);
|
|
||||||
else if (right)
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_RIGHT);
|
|
||||||
else
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP);
|
|
||||||
} else if (down) {
|
|
||||||
if (left)
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_LEFT);
|
|
||||||
else if (right)
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_RIGHT);
|
|
||||||
else
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN);
|
|
||||||
} else if (left) {
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_LEFT);
|
|
||||||
} else if (right) {
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_RIGHT);
|
|
||||||
} else {
|
|
||||||
dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus());
|
||||||
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus());
|
||||||
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus());
|
||||||
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus());
|
||||||
}
|
}
|
||||||
|
|
||||||
for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
|
for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
|
||||||
|
@ -13,32 +13,30 @@ import android.graphics.Rect;
|
|||||||
import android.graphics.drawable.BitmapDrawable;
|
import android.graphics.drawable.BitmapDrawable;
|
||||||
import android.view.MotionEvent;
|
import android.view.MotionEvent;
|
||||||
|
|
||||||
|
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Custom {@link BitmapDrawable} that is capable
|
* Custom {@link BitmapDrawable} that is capable
|
||||||
* of storing it's own ID.
|
* of storing it's own ID.
|
||||||
*/
|
*/
|
||||||
public final class InputOverlayDrawableDpad {
|
public final class InputOverlayDrawableDpad {
|
||||||
public static final int STATE_DEFAULT = 0;
|
|
||||||
public static final int STATE_PRESSED_UP = 1;
|
|
||||||
public static final int STATE_PRESSED_DOWN = 2;
|
|
||||||
public static final int STATE_PRESSED_LEFT = 3;
|
|
||||||
public static final int STATE_PRESSED_RIGHT = 4;
|
|
||||||
public static final int STATE_PRESSED_UP_LEFT = 5;
|
|
||||||
public static final int STATE_PRESSED_UP_RIGHT = 6;
|
|
||||||
public static final int STATE_PRESSED_DOWN_LEFT = 7;
|
|
||||||
public static final int STATE_PRESSED_DOWN_RIGHT = 8;
|
|
||||||
public static final float VIRT_AXIS_DEADZONE = 0.5f;
|
public static final float VIRT_AXIS_DEADZONE = 0.5f;
|
||||||
// The ID identifying what type of button this Drawable represents.
|
// The ID identifying what type of button this Drawable represents.
|
||||||
private int[] mButtonType = new int[4];
|
private int mUpButtonId;
|
||||||
|
private int mDownButtonId;
|
||||||
|
private int mLeftButtonId;
|
||||||
|
private int mRightButtonId;
|
||||||
private int mTrackId;
|
private int mTrackId;
|
||||||
private int mPreviousTouchX, mPreviousTouchY;
|
|
||||||
private int mControlPositionX, mControlPositionY;
|
private int mControlPositionX, mControlPositionY;
|
||||||
private int mWidth;
|
private int mWidth;
|
||||||
private int mHeight;
|
private int mHeight;
|
||||||
private BitmapDrawable mDefaultStateBitmap;
|
private BitmapDrawable mDefaultStateBitmap;
|
||||||
private BitmapDrawable mPressedOneDirectionStateBitmap;
|
private BitmapDrawable mPressedOneDirectionStateBitmap;
|
||||||
private BitmapDrawable mPressedTwoDirectionsStateBitmap;
|
private BitmapDrawable mPressedTwoDirectionsStateBitmap;
|
||||||
private int mPressState = STATE_DEFAULT;
|
private boolean mUpButtonState;
|
||||||
|
private boolean mDownButtonState;
|
||||||
|
private boolean mLeftButtonState;
|
||||||
|
private boolean mRightButtonState;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
@ -65,64 +63,147 @@ public final class InputOverlayDrawableDpad {
|
|||||||
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
|
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
|
||||||
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
|
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
|
||||||
|
|
||||||
mButtonType[0] = buttonUp;
|
mUpButtonId = buttonUp;
|
||||||
mButtonType[1] = buttonDown;
|
mDownButtonId = buttonDown;
|
||||||
mButtonType[2] = buttonLeft;
|
mLeftButtonId = buttonLeft;
|
||||||
mButtonType[3] = buttonRight;
|
mRightButtonId = buttonRight;
|
||||||
|
|
||||||
mTrackId = -1;
|
mTrackId = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean updateStatus(MotionEvent event, boolean dpad_slide) {
|
||||||
|
int pointerIndex = event.getActionIndex();
|
||||||
|
int xPosition = (int) event.getX(pointerIndex);
|
||||||
|
int yPosition = (int) event.getY(pointerIndex);
|
||||||
|
int pointerId = event.getPointerId(pointerIndex);
|
||||||
|
int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
|
||||||
|
boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
|
||||||
|
boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
|
||||||
|
|
||||||
|
if (isActionDown) {
|
||||||
|
if (!getBounds().contains(xPosition, yPosition)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
mTrackId = pointerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isActionUp) {
|
||||||
|
if (mTrackId != pointerId) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
mTrackId = -1;
|
||||||
|
mUpButtonState = false;
|
||||||
|
mDownButtonState = false;
|
||||||
|
mLeftButtonState = false;
|
||||||
|
mRightButtonState = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mTrackId == -1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!dpad_slide && !isActionDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||||
|
if (mTrackId != event.getPointerId(i)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
float touchX = event.getX(i);
|
||||||
|
float touchY = event.getY(i);
|
||||||
|
float maxY = getBounds().bottom;
|
||||||
|
float maxX = getBounds().right;
|
||||||
|
touchX -= getBounds().centerX();
|
||||||
|
maxX -= getBounds().centerX();
|
||||||
|
touchY -= getBounds().centerY();
|
||||||
|
maxY -= getBounds().centerY();
|
||||||
|
final float AxisX = touchX / maxX;
|
||||||
|
final float AxisY = touchY / maxY;
|
||||||
|
|
||||||
|
mUpButtonState = AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
|
||||||
|
mDownButtonState = AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
|
||||||
|
mLeftButtonState = AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
|
||||||
|
mRightButtonState = AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public void draw(Canvas canvas) {
|
public void draw(Canvas canvas) {
|
||||||
int px = mControlPositionX + (getWidth() / 2);
|
int px = mControlPositionX + (getWidth() / 2);
|
||||||
int py = mControlPositionY + (getHeight() / 2);
|
int py = mControlPositionY + (getHeight() / 2);
|
||||||
switch (mPressState) {
|
|
||||||
case STATE_DEFAULT:
|
// Pressed up
|
||||||
mDefaultStateBitmap.draw(canvas);
|
if (mUpButtonState && !mLeftButtonState && !mRightButtonState) {
|
||||||
break;
|
mPressedOneDirectionStateBitmap.draw(canvas);
|
||||||
case STATE_PRESSED_UP:
|
return;
|
||||||
mPressedOneDirectionStateBitmap.draw(canvas);
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_RIGHT:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(90, px, py);
|
|
||||||
mPressedOneDirectionStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_DOWN:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(180, px, py);
|
|
||||||
mPressedOneDirectionStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_LEFT:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(270, px, py);
|
|
||||||
mPressedOneDirectionStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_UP_LEFT:
|
|
||||||
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_UP_RIGHT:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(90, px, py);
|
|
||||||
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_DOWN_RIGHT:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(180, px, py);
|
|
||||||
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
case STATE_PRESSED_DOWN_LEFT:
|
|
||||||
canvas.save();
|
|
||||||
canvas.rotate(270, px, py);
|
|
||||||
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
|
||||||
canvas.restore();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pressed down
|
||||||
|
if (mDownButtonState && !mLeftButtonState && !mRightButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(180, px, py);
|
||||||
|
mPressedOneDirectionStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed left
|
||||||
|
if (mLeftButtonState && !mUpButtonState && !mDownButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(270, px, py);
|
||||||
|
mPressedOneDirectionStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed right
|
||||||
|
if (mRightButtonState && !mUpButtonState && !mDownButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(90, px, py);
|
||||||
|
mPressedOneDirectionStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed up left
|
||||||
|
if (mUpButtonState && mLeftButtonState && !mRightButtonState) {
|
||||||
|
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed up right
|
||||||
|
if (mUpButtonState && !mLeftButtonState && mRightButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(180, px, py);
|
||||||
|
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed down left
|
||||||
|
if (mDownButtonState && mLeftButtonState && !mRightButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(270, px, py);
|
||||||
|
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pressed down right
|
||||||
|
if (mDownButtonState && !mLeftButtonState && mRightButtonState) {
|
||||||
|
canvas.save();
|
||||||
|
canvas.rotate(180, px, py);
|
||||||
|
mPressedTwoDirectionsStateBitmap.draw(canvas);
|
||||||
|
canvas.restore();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not pressed
|
||||||
|
mDefaultStateBitmap.draw(canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -130,38 +211,40 @@ public final class InputOverlayDrawableDpad {
|
|||||||
*
|
*
|
||||||
* @return the requested InputOverlayDrawableDpad's button ID.
|
* @return the requested InputOverlayDrawableDpad's button ID.
|
||||||
*/
|
*/
|
||||||
public int getId(int direction) {
|
public int getUpId() {
|
||||||
return mButtonType[direction];
|
return mUpButtonId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getDownId() {
|
||||||
|
return mDownButtonId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getLeftId() {
|
||||||
|
return mLeftButtonId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRightId() {
|
||||||
|
return mRightButtonId;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getTrackId() {
|
public int getTrackId() {
|
||||||
return mTrackId;
|
return mTrackId;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setTrackId(int trackId) {
|
public int getUpStatus() {
|
||||||
mTrackId = trackId;
|
return mUpButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean onConfigureTouch(MotionEvent event) {
|
public int getDownStatus() {
|
||||||
int pointerIndex = event.getActionIndex();
|
return mDownButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
|
||||||
int fingerPositionX = (int) event.getX(pointerIndex);
|
}
|
||||||
int fingerPositionY = (int) event.getY(pointerIndex);
|
|
||||||
switch (event.getAction()) {
|
|
||||||
case MotionEvent.ACTION_DOWN:
|
|
||||||
mPreviousTouchX = fingerPositionX;
|
|
||||||
mPreviousTouchY = fingerPositionY;
|
|
||||||
break;
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
mControlPositionX += fingerPositionX - mPreviousTouchX;
|
|
||||||
mControlPositionY += fingerPositionY - mPreviousTouchY;
|
|
||||||
setBounds(mControlPositionX, mControlPositionY, getWidth() + mControlPositionX,
|
|
||||||
getHeight() + mControlPositionY);
|
|
||||||
mPreviousTouchX = fingerPositionX;
|
|
||||||
mPreviousTouchY = fingerPositionY;
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
public int getLeftStatus() {
|
||||||
return true;
|
return mLeftButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRightStatus() {
|
||||||
|
return mRightButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setPosition(int x, int y) {
|
public void setPosition(int x, int y) {
|
||||||
@ -186,8 +269,4 @@ public final class InputOverlayDrawableDpad {
|
|||||||
public int getHeight() {
|
public int getHeight() {
|
||||||
return mHeight;
|
return mHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setState(int pressState) {
|
|
||||||
mPressState = pressState;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user