am: Resolve ineffective moves

Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
This commit is contained in:
Lioncash 2020-04-17 19:22:43 -04:00
parent b8f5c71f2d
commit 64f226889c
1 changed files with 2 additions and 2 deletions

View File

@ -903,7 +903,7 @@ private:
void PopOutData(Kernel::HLERequestContext& ctx) { void PopOutData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called"); LOG_DEBUG(Service_AM, "called");
const auto storage = applet->GetBroker().PopNormalDataToGame(); auto storage = applet->GetBroker().PopNormalDataToGame();
if (storage == nullptr) { if (storage == nullptr) {
LOG_ERROR(Service_AM, LOG_ERROR(Service_AM,
"storage is a nullptr. There is no data in the current normal channel"); "storage is a nullptr. There is no data in the current normal channel");
@ -934,7 +934,7 @@ private:
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) { void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called"); LOG_DEBUG(Service_AM, "called");
const auto storage = applet->GetBroker().PopInteractiveDataToGame(); auto storage = applet->GetBroker().PopInteractiveDataToGame();
if (storage == nullptr) { if (storage == nullptr) {
LOG_ERROR(Service_AM, LOG_ERROR(Service_AM,
"storage is a nullptr. There is no data in the current interactive channel"); "storage is a nullptr. There is no data in the current interactive channel");