Add menu and logic to save and load recently loaded files.
This menu is only for ROM and will not save symbols recently loaded. When the menu is empty, the menu is disabled (greyed out)
This commit is contained in:
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b6c241d667
commit
66eabd326f
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@ -7,6 +7,7 @@
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#include <QtGui>
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#include <QtGui>
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#include <QDesktopWidget>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFileDialog>
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#include <QMessageBox>
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#include "qhexedit.h"
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#include "qhexedit.h"
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#include "main.h"
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#include "main.h"
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@ -137,6 +138,16 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
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ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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// Prepare actions for recent files
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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UpdateRecentFiles();
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// Setup connections
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// Setup connections
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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@ -209,6 +220,10 @@ void GMainWindow::OnDisplayTitleBars(bool show)
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void GMainWindow::BootGame(const std::string& filename) {
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void GMainWindow::BootGame(const std::string& filename) {
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LOG_INFO(Frontend, "Citra starting...\n");
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LOG_INFO(Frontend, "Citra starting...\n");
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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// Initialize the core emulation
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// Initialize the core emulation
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System::Init(render_window);
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System::Init(render_window);
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@ -268,18 +283,43 @@ void GMainWindow::ShutdownGame() {
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render_window->hide();
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render_window->hide();
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}
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}
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void GMainWindow::OnMenuLoadFile()
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void GMainWindow::UpdateRecentFiles() {
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{
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QSettings settings;
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QStringList recent_files = settings.value("recentFiles").toStringList();
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unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
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for (unsigned int i = 0; i < num_recent_files; i++) {
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QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
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actions_recent_files[i]->setText(text);
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actions_recent_files[i]->setData(recent_files[i]);
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actions_recent_files[i]->setVisible(true);
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}
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for (int j = num_recent_files; j < max_recent_files_item; ++j) {
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actions_recent_files[j]->setVisible(false);
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}
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// Grey out the recent files menu if the list is empty
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if (num_recent_files == 0) {
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ui.menu_recent_files->setEnabled(false);
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} else {
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ui.menu_recent_files->setEnabled(true);
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}
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}
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void GMainWindow::OnMenuLoadFile() {
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QSettings settings;
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QSettings settings;
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QString rom_path = settings.value("romsPath", QString()).toString();
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QString rom_path = settings.value("romsPath", QString()).toString();
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
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if (filename.size()) {
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if (filename.size()) {
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settings.setValue("romsPath", QFileInfo(filename).path());
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settings.setValue("romsPath", QFileInfo(filename).path());
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// Update recent files list
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// Shutdown previous session if the emu thread is still active...
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QStringList recent_files = settings.value("recentFiles").toStringList();
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if (emu_thread != nullptr)
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recent_files.prepend(filename);
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ShutdownGame();
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settings.setValue("recentFiles", recent_files);
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UpdateRecentFiles(); // Update UI
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BootGame(filename.toLatin1().data());
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BootGame(filename.toLatin1().data());
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}
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}
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@ -297,8 +337,32 @@ void GMainWindow::OnMenuLoadSymbolMap() {
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}
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}
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}
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}
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void GMainWindow::OnStartGame()
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void GMainWindow::OnMenuRecentFile() {
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{
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QAction* action = qobject_cast<QAction*>(sender());
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assert(action);
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QString filename = action->data().toString();
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QFileInfo file_info(filename);
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if (file_info.exists()) {
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BootGame(filename.toLatin1().data());
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} else {
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// Display an error message and remove the file from the list.
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QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
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QSettings settings;
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QStringList recent_files = settings.value("recentFiles").toStringList();
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recent_files.removeOne(filename);
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settings.setValue("recentFiles", recent_files);
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action->setVisible(false);
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// Grey out the recent files menu if the list is empty
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if (ui.menu_recent_files->isEmpty()) {
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ui.menu_recent_files->setEnabled(false);
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}
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}
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}
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void GMainWindow::OnStartGame() {
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emu_thread->SetRunning(true);
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emu_thread->SetRunning(true);
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ui.action_Start->setEnabled(false);
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ui.action_Start->setEnabled(false);
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@ -308,8 +372,7 @@ void GMainWindow::OnStartGame()
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ui.action_Stop->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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}
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}
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void GMainWindow::OnPauseGame()
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void GMainWindow::OnPauseGame() {
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{
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emu_thread->SetRunning(false);
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emu_thread->SetRunning(false);
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ui.action_Start->setEnabled(true);
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ui.action_Start->setEnabled(true);
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@ -321,8 +384,7 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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ShutdownGame();
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}
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}
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void GMainWindow::OnOpenHotkeysDialog()
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void GMainWindow::OnOpenHotkeysDialog() {
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{
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GHotkeysDialog dialog(this);
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GHotkeysDialog dialog(this);
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dialog.exec();
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dialog.exec();
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}
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}
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@ -350,13 +412,11 @@ void GMainWindow::ToggleWindowMode() {
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}
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}
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}
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}
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void GMainWindow::OnConfigure()
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void GMainWindow::OnConfigure() {
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{
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//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
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//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
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}
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}
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void GMainWindow::closeEvent(QCloseEvent* event)
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void GMainWindow::closeEvent(QCloseEvent* event) {
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{
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// Save window layout
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// Save window layout
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QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
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QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
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settings.setValue("geometry", saveGeometry());
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settings.setValue("geometry", saveGeometry());
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@ -380,8 +440,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
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#undef main
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#undef main
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#endif
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#endif
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int main(int argc, char* argv[])
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int main(int argc, char* argv[]) {
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{
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Log::Filter log_filter(Log::Level::Info);
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Log::Filter log_filter(Log::Level::Info);
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Log::SetFilter(&log_filter);
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Log::SetFilter(&log_filter);
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@ -24,6 +24,8 @@ class GMainWindow : public QMainWindow
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{
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{
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Q_OBJECT
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Q_OBJECT
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static const int max_recent_files_item = 10; ///< Max number of recently loaded items to keep track
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// TODO: Make use of this!
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// TODO: Make use of this!
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enum {
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enum {
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UI_IDLE,
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UI_IDLE,
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@ -58,6 +60,8 @@ private:
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void BootGame(const std::string& filename);
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void BootGame(const std::string& filename);
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void ShutdownGame();
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void ShutdownGame();
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void UpdateRecentFiles();
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void closeEvent(QCloseEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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private slots:
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private slots:
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@ -66,6 +70,7 @@ private slots:
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void OnStopGame();
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void OnStopGame();
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnMenuLoadSymbolMap();
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void OnMenuRecentFile();
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void OnOpenHotkeysDialog();
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void OnOpenHotkeysDialog();
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void OnConfigure();
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void OnConfigure();
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void OnDisplayTitleBars(bool);
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void OnDisplayTitleBars(bool);
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@ -85,6 +90,8 @@ private:
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CallstackWidget* callstackWidget;
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CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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QAction* actions_recent_files[max_recent_files_item];
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};
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};
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#endif // _CITRA_QT_MAIN_HXX_
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#endif // _CITRA_QT_MAIN_HXX_
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@ -52,9 +52,16 @@
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<property name="title">
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<property name="title">
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<string>&File</string>
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<string>&File</string>
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</property>
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</property>
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<widget class="QMenu" name="menu_recent_files">
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<property name="title">
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<string>Recent Files</string>
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</property>
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</widget>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="menu_recent_files"/>
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<addaction name="separator"/>
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<addaction name="action_Exit"/>
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<addaction name="action_Exit"/>
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</widget>
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</widget>
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<widget class="QMenu" name="menu_Emulation">
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<widget class="QMenu" name="menu_Emulation">
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