input_common: Implement dedicated motion from mouse
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@ -10,17 +10,25 @@
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_stick_sensitivity = 0.022f;
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constexpr float default_motion_sensitivity = 0.008f;
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr int motion_wheel_y = 4;
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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constexpr PadIdentifier motion_identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 1,
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};
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constexpr PadIdentifier real_mouse_identifier = {
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.guid = Common::UUID{},
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.port = 1,
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@ -37,47 +45,87 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
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PreSetController(identifier);
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PreSetController(real_mouse_identifier);
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PreSetController(touch_identifier);
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PreSetController(motion_identifier);
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// Initialize all mouse axis
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, motion_wheel_y);
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PreSetAxis(real_mouse_identifier, mouse_axis_x);
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PreSetAxis(real_mouse_identifier, mouse_axis_y);
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PreSetAxis(touch_identifier, mouse_axis_x);
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PreSetAxis(touch_identifier, mouse_axis_y);
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// Initialize variables
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mouse_origin = {};
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last_mouse_position = {};
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wheel_position = {};
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last_mouse_change = {};
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last_motion_change = {};
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("Mouse");
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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if (Settings::values.mouse_panning) {
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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UpdateStickInput();
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UpdateMotionInput();
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SetAxis(identifier, motion_wheel_y, 0.0f);
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if (mouse_panning_timout++ > 20) {
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if (mouse_panning_timeout++ > 20) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::UpdateStickInput() {
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if (!Settings::values.mouse_panning) {
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return;
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}
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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void Mouse::UpdateMotionInput() {
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
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// Slow movement by 7%
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if (Settings::values.mouse_panning) {
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last_motion_change *= 0.93f;
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} else {
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last_motion_change.z *= 0.93f;
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}
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const BasicMotion motion_data{
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.gyro_x = last_motion_change.x * sensitivity,
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.gyro_y = last_motion_change.y * sensitivity,
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.gyro_z = last_motion_change.z * sensitivity,
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.accel_x = 0,
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.accel_y = 0,
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.accel_z = 0,
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.delta_timestamp = update_time * 1000,
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};
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SetMotion(motion_identifier, 0, motion_data);
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}
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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if (Settings::values.mouse_panning) {
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mouse_panning_timeout = 0;
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
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const auto move_distance = mouse_change.Length();
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if (move_distance == 0) {
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@ -93,6 +141,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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// Average mouse movements
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last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
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const auto last_move_distance = last_mouse_change.Length();
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@ -116,6 +165,12 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
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last_motion_change = {
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static_cast<float>(-mouse_move.y) / 50.0f,
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static_cast<float>(-mouse_move.x) / 50.0f,
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last_motion_change.z,
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};
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}
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}
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@ -157,15 +212,19 @@ void Mouse::ReleaseButton(MouseButton button) {
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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}
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last_motion_change.x = 0;
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last_motion_change.y = 0;
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button_pressed = false;
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}
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void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.x += x;
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wheel_position.y += y;
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last_motion_change.z += static_cast<f32>(y) / 100.0f;
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
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}
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void Mouse::ReleaseAllButtons() {
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@ -234,6 +293,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return Common::Input::ButtonNames::Engine;
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}
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if (params.Has("motion")) {
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return Common::Input::ButtonNames::Engine;
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}
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return Common::Input::ButtonNames::Invalid;
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}
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@ -96,6 +96,8 @@ public:
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private:
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void UpdateThread(std::stop_token stop_token);
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void UpdateStickInput();
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void UpdateMotionInput();
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void StopPanning();
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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@ -103,9 +105,10 @@ private:
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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Common::Vec3<float> last_motion_change;
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Common::Vec2<int> wheel_position;
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bool button_pressed;
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int mouse_panning_timout{};
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int mouse_panning_timeout{};
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std::jthread update_thread;
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};
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@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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// If engine is mouse map the mouse position as 3 axis motion
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// If engine is mouse map it automatically to mouse motion
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if (data.engine == "mouse") {
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new_input.Set("axis_x", 1);
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new_input.Set("invert_x", "-");
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new_input.Set("axis_y", 0);
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new_input.Set("axis_z", 4);
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new_input.Set("range", 1.0f);
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new_input.Set("deadzone", 0.0f);
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new_input.Set("motion", 0);
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new_input.Set("pad", 1);
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input_queue.Push(new_input);
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return;
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}
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