android: Focus on the in game menu when opened
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e04368ad7c
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@ -193,6 +193,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return super.dispatchKeyEvent(event)
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}
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if (emulationViewModel.drawerOpen.value) {
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return super.dispatchKeyEvent(event)
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}
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return InputHandler.dispatchKeyEvent(event)
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}
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@ -203,6 +207,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return super.dispatchGenericMotionEvent(event)
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}
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if (emulationViewModel.drawerOpen.value) {
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return super.dispatchGenericMotionEvent(event)
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}
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// Don't attempt to do anything if we are disconnecting a device.
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if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
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return true
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@ -38,6 +38,7 @@ import androidx.window.layout.WindowLayoutInfo
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import com.google.android.material.slider.Slider
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.flow.collect
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import kotlinx.coroutines.flow.collectLatest
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import kotlinx.coroutines.launch
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import org.yuzu.yuzu_emu.HomeNavigationDirections
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@ -184,10 +185,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onDrawerOpened(drawerView: View) {
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
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binding.inGameMenu.requestFocus()
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emulationViewModel.setDrawerOpen(true)
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}
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override fun onDrawerClosed(drawerView: View) {
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binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
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emulationViewModel.setDrawerOpen(false)
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}
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override fun onDrawerStateChanged(newState: Int) {
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@ -239,6 +243,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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requireContext().theme
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)
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}
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binding.inGameMenu.requestFocus()
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true
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}
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@ -247,6 +252,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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null,
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Settings.MenuTag.SECTION_ROOT
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)
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binding.inGameMenu.requestFocus()
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binding.root.findNavController().navigate(action)
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true
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}
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@ -256,6 +262,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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args.game,
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Settings.MenuTag.SECTION_ROOT
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)
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binding.inGameMenu.requestFocus()
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binding.root.findNavController().navigate(action)
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true
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}
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@ -287,6 +294,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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)
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}
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}
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binding.inGameMenu.requestFocus()
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NativeConfig.saveGlobalConfig()
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true
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}
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@ -295,7 +303,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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emulationState.stop()
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emulationViewModel.setIsEmulationStopping(true)
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binding.drawerLayout.close()
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.inGameMenu.requestFocus()
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true
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}
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@ -312,12 +320,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!NativeLibrary.isRunning()) {
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return
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}
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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} else {
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binding.drawerLayout.open()
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}
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emulationViewModel.setDrawerOpen(!binding.drawerLayout.isOpen)
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}
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}
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)
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@ -408,6 +411,18 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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}
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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emulationViewModel.drawerOpen.collect {
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if (it) {
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binding.drawerLayout.open()
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binding.inGameMenu.requestFocus()
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} else {
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binding.drawerLayout.close()
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}
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}
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}
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}
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}
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}
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@ -6,6 +6,7 @@ package org.yuzu.yuzu_emu.model
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import androidx.lifecycle.ViewModel
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.asStateFlow
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class EmulationViewModel : ViewModel() {
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val emulationStarted: StateFlow<Boolean> get() = _emulationStarted
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@ -23,6 +24,9 @@ class EmulationViewModel : ViewModel() {
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val shaderMessage: StateFlow<String> get() = _shaderMessage
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private val _shaderMessage = MutableStateFlow("")
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private val _drawerOpen = MutableStateFlow(false)
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val drawerOpen = _drawerOpen.asStateFlow()
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fun setEmulationStarted(started: Boolean) {
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_emulationStarted.value = started
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}
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@ -49,6 +53,10 @@ class EmulationViewModel : ViewModel() {
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setTotalShaders(max)
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}
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fun setDrawerOpen(value: Boolean) {
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_drawerOpen.value = value
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}
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fun clear() {
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setEmulationStarted(false)
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setIsEmulationStopping(false)
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@ -160,6 +160,7 @@
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_gravity="start"
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android:focusedByDefault="true"
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app:headerLayout="@layout/header_in_game"
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app:menu="@menu/menu_in_game"
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tools:visibility="gone" />
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