Maxwell3D: Corrections and refactors to MME instance refactor
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@ -260,7 +260,7 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
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// Execute the current macro.
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// Execute the current macro.
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macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
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macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
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if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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FlushMMEInlineDraw();
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}
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}
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}
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}
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@ -423,18 +423,8 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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}
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}
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void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
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void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
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const u32 method = method_call.method;
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if (mme_draw.current_mode == MMEDrawMode::Undefined) {
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if (mme_inline[method]) {
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regs.reg_array[method] = method_call.argument;
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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method == MAXWELL3D_REG_INDEX(index_array.count)) {
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const MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? MMMEDrawMode::Array
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: MMMEDrawMode::Indexed;
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const u32 count = method_call.argument;
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while (true) {
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if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
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if (mme_draw.gl_begin_consume) {
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if (mme_draw.gl_begin_consume) {
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mme_draw.current_mode = expected_mode;
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mme_draw.current_mode = expected_mode;
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mme_draw.current_count = count;
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mme_draw.current_count = count;
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@ -442,18 +432,31 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_end_count = 0;
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mme_draw.gl_end_count = 0;
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}
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}
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break;
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return;
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} else {
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} else {
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if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
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if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
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mme_draw.instance_mode && mme_draw.gl_begin_consume) {
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mme_draw.instance_mode && mme_draw.gl_begin_consume) {
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mme_draw.instance_count++;
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mme_draw.instance_count++;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_begin_consume = false;
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break;
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return;
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} else {
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} else {
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FlushMMEInlineDraw();
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FlushMMEInlineDraw();
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}
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}
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}
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}
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}
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// Tail call in case it needs to retry.
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StepInstance(expected_mode, count);
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}
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void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
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const u32 method = method_call.method;
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if (mme_inline[method]) {
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regs.reg_array[method] = method_call.argument;
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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method == MAXWELL3D_REG_INDEX(index_array.count)) {
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const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? MMEDrawMode::Array
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: MMEDrawMode::Indexed;
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StepInstance(expected_mode, method_call.argument);
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} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
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} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
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mme_draw.instance_mode =
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mme_draw.instance_mode =
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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@ -462,7 +465,7 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
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mme_draw.gl_end_count++;
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mme_draw.gl_end_count++;
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}
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}
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} else {
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} else {
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if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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FlushMMEInlineDraw();
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}
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}
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CallMethod(method_call);
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CallMethod(method_call);
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@ -485,8 +488,10 @@ void Maxwell3D::FlushMMEInlineDraw() {
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ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
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ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
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"Illegal combination of instancing parameters");
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"Illegal combination of instancing parameters");
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const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
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const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
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if (ShouldExecute()) {
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rasterizer.DrawMultiBatch(is_indexed);
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rasterizer.DrawMultiBatch(is_indexed);
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}
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if (debug_context) {
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -501,7 +506,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
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} else {
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} else {
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regs.vertex_buffer.count = 0;
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regs.vertex_buffer.count = 0;
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}
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}
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mme_draw.current_mode = MMMEDrawMode::Undefined;
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mme_draw.current_mode = MMEDrawMode::Undefined;
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mme_draw.current_count = 0;
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mme_draw.current_count = 0;
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mme_draw.instance_count = 0;
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mme_draw.instance_count = 0;
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mme_draw.instance_mode = false;
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mme_draw.instance_mode = false;
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@ -657,7 +662,9 @@ void Maxwell3D::DrawArrays() {
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}
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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if (ShouldExecute()) {
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rasterizer.DrawBatch(is_indexed);
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rasterizer.DrawBatch(is_indexed);
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}
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if (debug_context) {
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -1269,14 +1269,14 @@ public:
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return execute_on;
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return execute_on;
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}
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}
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enum class MMMEDrawMode : u32 {
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enum class MMEDrawMode : u32 {
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Undefined,
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Undefined,
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Array,
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Array,
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Indexed,
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Indexed,
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};
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};
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struct MMEDrawState {
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struct MMEDrawState {
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MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
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MMEDrawMode current_mode{MMEDrawMode::Undefined};
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u32 current_count{};
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u32 current_count{};
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u32 instance_count{};
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u32 instance_count{};
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bool instance_mode{};
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bool instance_mode{};
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@ -1369,6 +1369,9 @@ private:
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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void DrawArrays();
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void DrawArrays();
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// Handles a instance drawcall from MME
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void StepInstance(MMEDrawMode expected_mode, u32 count);
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};
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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#define ASSERT_REG_POSITION(field_name, position) \
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@ -31,7 +31,7 @@ public:
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/// Draw the current batch of vertex arrays
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/// Draw the current batch of vertex arrays
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virtual bool DrawBatch(bool is_indexed) = 0;
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virtual bool DrawBatch(bool is_indexed) = 0;
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/// Draw the current batch of multiple instasnces of vertex arrays
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/// Draw the current batch of multiple instances of vertex arrays
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virtual bool DrawMultiBatch(bool is_indexed) = 0;
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virtual bool DrawMultiBatch(bool is_indexed) = 0;
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/// Clear the current framebuffer
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/// Clear the current framebuffer
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@ -749,13 +749,9 @@ bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.ShouldExecute()) {
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return false;
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}
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto current_instance = maxwell3d.state.current_instance;
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const auto current_instance = maxwell3d.state.current_instance;
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DrawParams draw_call{};
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DrawParams draw_call{};
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@ -785,13 +781,9 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.ShouldExecute()) {
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return false;
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}
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto& draw_setup = maxwell3d.mme_draw;
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const auto& draw_setup = maxwell3d.mme_draw;
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DrawParams draw_call{};
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DrawParams draw_call{};
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