renderer_opengl: State track compute assembly programs
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c5ca4fe451
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@ -125,10 +125,7 @@ void ComputeProgram::Configure() {
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texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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if (assembly_program.handle != 0) {
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// FIXME: State track this
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glEnable(GL_COMPUTE_PROGRAM_NV);
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, assembly_program.handle);
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program_manager.BindProgram(0);
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program_manager.BindComputeAssemblyProgram(assembly_program.handle);
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} else {
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program_manager.BindProgram(source_program.handle);
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}
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@ -10,6 +10,7 @@
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#pragma optimize("", off)
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@ -24,6 +25,12 @@ class ProgramManager {
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};
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public:
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explicit ProgramManager(const Device& device) {
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void BindProgram(GLuint program) {
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if (current_source_program == program) {
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return;
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@ -32,6 +39,17 @@ public:
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glUseProgram(program);
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}
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void BindComputeAssemblyProgram(GLuint program) {
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if (current_compute_assembly_program != program) {
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current_compute_assembly_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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}
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}
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_assembly_mask ^ stage_mask;
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@ -67,6 +85,7 @@ private:
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs;
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GLuint current_compute_assembly_program = 0;
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};
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} // namespace OpenGL
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@ -130,6 +130,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
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program_manager{device},
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rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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