renderer_opengl: State track compute assembly programs
This commit is contained in:
parent
c5ca4fe451
commit
690b1841e6
@ -125,10 +125,7 @@ void ComputeProgram::Configure() {
|
|||||||
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
||||||
|
|
||||||
if (assembly_program.handle != 0) {
|
if (assembly_program.handle != 0) {
|
||||||
// FIXME: State track this
|
program_manager.BindComputeAssemblyProgram(assembly_program.handle);
|
||||||
glEnable(GL_COMPUTE_PROGRAM_NV);
|
|
||||||
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, assembly_program.handle);
|
|
||||||
program_manager.BindProgram(0);
|
|
||||||
} else {
|
} else {
|
||||||
program_manager.BindProgram(source_program.handle);
|
program_manager.BindProgram(source_program.handle);
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
|
|
||||||
#pragma optimize("", off)
|
#pragma optimize("", off)
|
||||||
|
|
||||||
@ -24,6 +25,12 @@ class ProgramManager {
|
|||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
explicit ProgramManager(const Device& device) {
|
||||||
|
if (device.UseAssemblyShaders()) {
|
||||||
|
glEnable(GL_COMPUTE_PROGRAM_NV);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void BindProgram(GLuint program) {
|
void BindProgram(GLuint program) {
|
||||||
if (current_source_program == program) {
|
if (current_source_program == program) {
|
||||||
return;
|
return;
|
||||||
@ -32,6 +39,17 @@ public:
|
|||||||
glUseProgram(program);
|
glUseProgram(program);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BindComputeAssemblyProgram(GLuint program) {
|
||||||
|
if (current_compute_assembly_program != program) {
|
||||||
|
current_compute_assembly_program = program;
|
||||||
|
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
|
||||||
|
}
|
||||||
|
if (current_source_program != 0) {
|
||||||
|
current_source_program = 0;
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
||||||
u32 stage_mask) {
|
u32 stage_mask) {
|
||||||
const u32 changed_mask = current_assembly_mask ^ stage_mask;
|
const u32 changed_mask = current_assembly_mask ^ stage_mask;
|
||||||
@ -67,6 +85,7 @@ private:
|
|||||||
|
|
||||||
u32 current_assembly_mask = 0;
|
u32 current_assembly_mask = 0;
|
||||||
std::array<GLuint, NUM_STAGES> current_assembly_programs;
|
std::array<GLuint, NUM_STAGES> current_assembly_programs;
|
||||||
|
GLuint current_compute_assembly_program = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
@ -130,6 +130,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
|||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
|
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
|
||||||
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
|
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
|
||||||
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
|
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
|
||||||
|
program_manager{device},
|
||||||
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
|
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
|
||||||
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
||||||
glEnable(GL_DEBUG_OUTPUT);
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
|
Loading…
Reference in New Issue
Block a user