gl_shader_cache: Fix clang strict standard build issues

This commit is contained in:
ReinUsesLisp 2019-04-25 20:10:20 -03:00
parent c03b8c4c19
commit 69215b5a55
3 changed files with 13 additions and 9 deletions

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@ -382,7 +382,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
std::atomic_bool compilation_failed = false; std::atomic_bool compilation_failed = false;
const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
std::size_t end) { std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages,
const ShaderDumpsMap& dumps) {
context->MakeCurrent(); context->MakeCurrent();
SCOPE_EXIT({ return context->DoneCurrent(); }); SCOPE_EXIT({ return context->DoneCurrent(); });
@ -422,7 +423,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
} }
}; };
const std::size_t num_workers{std::thread::hardware_concurrency() + 1}; const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
const std::size_t bucket_size{shader_usages.size() / num_workers}; const std::size_t bucket_size{shader_usages.size() / num_workers};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers); std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
std::vector<std::thread> threads(num_workers); std::vector<std::thread> threads(num_workers);
@ -433,7 +434,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
// On some platforms the shared context has to be created from the GUI thread // On some platforms the shared context has to be created from the GUI thread
contexts[i] = emu_window.CreateSharedContext(); contexts[i] = emu_window.CreateSharedContext();
threads[i] = std::thread(Worker, contexts[i].get(), start, end); threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps);
} }
for (auto& thread : threads) { for (auto& thread : threads) {
thread.join(); thread.join();

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@ -183,8 +183,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {{raws, usages}}; return {{raws, usages}};
} }
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
ShaderDiskCacheOpenGL::LoadPrecompiled() { ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!IsUsable()) if (!IsUsable())
return {}; return {};
@ -208,8 +207,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
return *result; return *result;
} }
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file // Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize()); std::vector<u8> compressed(file.GetSize());
@ -230,7 +228,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
} }
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{}; PrecompiledEntryKind kind{};
if (!LoadObjectFromPrecompiled(kind)) { if (!LoadObjectFromPrecompiled(kind)) {

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@ -33,6 +33,11 @@ namespace OpenGL {
using ProgramCode = std::vector<u64>; using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
/// Allocated bindings used by an OpenGL shader program /// Allocated bindings used by an OpenGL shader program
struct BaseBindings { struct BaseBindings {
u32 cbuf{}; u32 cbuf{};