android: settings: Use mailbox vsync by default.
This commit is contained in:
parent
8dc7fe0c96
commit
6b093224c1
|
@ -210,7 +210,6 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
|
@ -222,6 +221,10 @@ void Config::ReadValues() {
|
||||||
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
|
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
|
||||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
|
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
|
||||||
|
|
||||||
|
// Use Mailbox VSync by default on Android.
|
||||||
|
Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
|
||||||
|
"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||||
|
|
|
@ -316,7 +316,7 @@ max_anisotropy =
|
||||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||||
# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
|
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||||
use_vsync =
|
use_vsync =
|
||||||
|
|
||||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||||
|
|
Loading…
Reference in New Issue