audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
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@ -30,8 +30,7 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
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StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
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StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
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Stream::ReleaseCallback&& release_callback) {
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Stream::ReleaseCallback&& release_callback) {
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if (!sink) {
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if (!sink) {
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const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
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sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
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sink = sink_details.factory(Settings::values.audio_device_id);
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}
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}
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return std::make_shared<Stream>(
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return std::make_shared<Stream>(
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@ -107,7 +107,7 @@ private:
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static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
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static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
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};
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};
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CubebSink::CubebSink(std::string target_device_name) {
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CubebSink::CubebSink(std::string_view target_device_name) {
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if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
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if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return;
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return;
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@ -15,7 +15,7 @@ namespace AudioCore {
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class CubebSink final : public Sink {
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class CubebSink final : public Sink {
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public:
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public:
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explicit CubebSink(std::string device_id);
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explicit CubebSink(std::string_view device_id);
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~CubebSink() override;
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~CubebSink() override;
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SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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@ -10,7 +10,7 @@ namespace AudioCore {
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class NullSink final : public Sink {
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class NullSink final : public Sink {
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public:
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public:
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explicit NullSink(std::string){};
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explicit NullSink(std::string_view) {}
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~NullSink() override = default;
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~NullSink() override = default;
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SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
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SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
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@ -14,31 +14,68 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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namespace AudioCore {
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namespace {
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struct SinkDetails {
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using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)();
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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/// Name for this sink.
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const std::vector<SinkDetails> g_sink_details = {
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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#ifdef HAVE_CUBEB
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#ifdef HAVE_CUBEB
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SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
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SinkDetails{"cubeb",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices},
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#endif
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#endif
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SinkDetails{"null", &std::make_unique<NullSink, std::string>,
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SinkDetails{"null",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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[] { return std::vector<std::string>{"null"}; }},
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[] { return std::vector<std::string>{"null"}; }},
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};
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};
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const SinkDetails& GetSinkDetails(std::string_view sink_id) {
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const SinkDetails& GetSinkDetails(std::string_view sink_id) {
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auto iter =
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auto iter =
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std::find_if(g_sink_details.begin(), g_sink_details.end(),
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std::find_if(std::begin(sink_details), std::end(sink_details),
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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if (sink_id == "auto" || iter == g_sink_details.end()) {
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if (sink_id == "auto" || iter == std::end(sink_details)) {
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if (sink_id != "auto") {
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if (sink_id != "auto") {
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
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}
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}
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// Auto-select.
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// Auto-select.
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// g_sink_details is ordered in terms of desirability, with the best choice at the front.
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// sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = g_sink_details.begin();
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iter = std::begin(sink_details);
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}
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}
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return *iter;
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return *iter;
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}
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}
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} // Anonymous namespace
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std::vector<const char*> GetSinkIDs() {
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std::vector<const char*> sink_ids(std::size(sink_details));
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std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
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[](const auto& sink) { return sink.id; });
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return sink_ids;
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}
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
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return GetSinkDetails(sink_id).list_devices();
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}
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
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return GetSinkDetails(sink_id).factory(device_id);
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}
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} // namespace AudioCore
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} // namespace AudioCore
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@ -4,34 +4,21 @@
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#pragma once
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <utility>
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#include <vector>
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#include <vector>
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namespace AudioCore {
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namespace AudioCore {
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class Sink;
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class Sink;
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struct SinkDetails {
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/// Retrieves the IDs for all available audio sinks.
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using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
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std::vector<const char*> GetSinkIDs();
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using ListDevicesFn = std::function<std::vector<std::string>()>;
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SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
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/// Gets the list of devices for a particular sink identified by the given ID.
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
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/// Name for this sink.
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/// Creates an audio sink identified by the given device ID.
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const char* id;
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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const SinkDetails& GetSinkDetails(std::string_view sink_id);
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} // namespace AudioCore
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} // namespace AudioCore
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@ -17,8 +17,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
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ui->output_sink_combo_box->clear();
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ui->output_sink_combo_box->clear();
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ui->output_sink_combo_box->addItem("auto");
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ui->output_sink_combo_box->addItem("auto");
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for (const auto& sink_detail : AudioCore::g_sink_details) {
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for (const char* id : AudioCore::GetSinkIDs()) {
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ui->output_sink_combo_box->addItem(sink_detail.id);
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ui->output_sink_combo_box->addItem(id);
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}
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}
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connect(ui->volume_slider, &QSlider::valueChanged, this,
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connect(ui->volume_slider, &QSlider::valueChanged, this,
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@ -97,8 +97,7 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
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ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
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ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
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const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
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for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
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for (const auto& device : device_list) {
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ui->audio_device_combo_box->addItem(QString::fromStdString(device));
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ui->audio_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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}
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}
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