Use ReadBlockUnsafe for Shader Cache
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ef381e6924
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@ -38,13 +38,14 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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}
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}
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/// Gets the shader program code from memory for the specified address
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/// Gets the shader program code from memory for the specified address
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ProgramCode GetShaderCode(const u8* host_ptr) {
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ProgramCode GetShaderCode(const GPUVAddr gpu_addr, const u8* host_ptr) {
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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std::fill(program_code.begin(), program_code.end(), 0);
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std::fill(program_code.begin(), program_code.end(), 0);
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return program_code;
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return program_code;
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});
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});
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std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
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memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), program_code.size() * sizeof(u64));
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return program_code;
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return program_code;
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}
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}
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@ -497,11 +498,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!shader) {
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if (!shader) {
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// No shader found - create a new one
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// No shader found - create a new one
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ProgramCode program_code{GetShaderCode(host_ptr)};
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ProgramCode program_code{GetShaderCode(program_addr, host_ptr)};
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ProgramCode program_code_b;
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ProgramCode program_code_b;
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if (program == Maxwell::ShaderProgram::VertexA) {
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if (program == Maxwell::ShaderProgram::VertexA) {
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program_code_b = GetShaderCode(
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const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
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memory_manager.GetPointer(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
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program_code_b =
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GetShaderCode(program_addr_b, memory_manager.GetPointer(program_addr_b));
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}
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}
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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