applets/controller: Load configuration prior to setting up connections
This avoids unintentionally changing the states of elements while loading them in.
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aeec0f8a38
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@ -171,7 +171,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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// Setup/load everything prior to setting up connections.
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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DisableUnsupportedPlayers();
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LoadConfiguration();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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SetExplainText(i);
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UpdateControllerIcon(i);
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UpdateLEDPattern(i);
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UpdateBorderColor(i);
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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for (std::size_t index = 0; index <= i; ++index) {
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@ -208,8 +219,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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Settings::ControllerType::Handheld);
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});
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}
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SetExplainText(i);
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}
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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@ -218,10 +227,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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SetSupportedControllers();
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DisableUnsupportedPlayers();
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LoadConfiguration();
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// If keep_controllers_connected is false, forcefully disconnect all controllers
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if (!parameters.keep_controllers_connected) {
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for (auto player : player_groupboxes) {
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@ -249,6 +254,21 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected = Settings::values.players[index].connected ||
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(index == 0 && Settings::values.players[8].connected);
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(Settings::values.players[index].controller_type));
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}
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UpdateDockedState(Settings::values.players[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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@ -557,20 +577,6 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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}
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected = Settings::values.players[index].connected ||
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(index == 0 && Settings::values.players[8].connected);
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player_groupboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(Settings::values.players[index].controller_type));
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}
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UpdateDockedState(Settings::values.players[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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}
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QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
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connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
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&GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
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@ -37,6 +37,9 @@ private:
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// Applies the current configuration.
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void ApplyConfiguration();
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// Loads the current input configuration into the frontend applet.
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void LoadConfiguration();
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// Initializes the "Configure Input" Dialog.
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void CallConfigureInputDialog();
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@ -68,9 +71,6 @@ private:
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// Disables and disconnects unsupported players based on the given parameters.
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void DisableUnsupportedPlayers();
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// Loads the current input configuration into the frontend applet.
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void LoadConfiguration();
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std::unique_ptr<Ui::QtControllerSelectorDialog> ui;
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// Parameters sent in from the backend HLE applet.
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