core/hid: Documment some files
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@ -38,9 +38,10 @@ struct TouchFinger {
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Common::Point<float> position{};
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u32_le id{};
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bool pressed{};
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Core::HID::TouchAttribute attribute{};
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TouchAttribute attribute{};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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bool is_at_rest{};
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Common::Vec3f accel{};
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@ -57,7 +58,7 @@ struct ConsoleStatus {
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ConsoleMotionValues motion_values{};
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TouchValues touch_values{};
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// Data for Nintendo devices;
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// Data for HID services
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ConsoleMotion motion_state{};
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TouchFingerState touch_state{};
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};
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@ -75,52 +76,90 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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* Contains all input data related to the console like motion and touch input
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*/
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explicit EmulatedConsole();
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EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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void ReloadFromSettings();
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void ReloadInput();
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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*
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* @param A CallbackStatus and a button index number
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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*/
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void SetMotion(Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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*/
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void SetTouch(Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed
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*
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* @param Input type of the trigger
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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@ -136,6 +175,8 @@ private:
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mutable std::mutex mutex;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
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};
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@ -87,7 +87,7 @@ struct ControllerStatus {
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BatteryValues battery_values{};
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VibrationValues vibration_values{};
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// Data for Nintendo devices
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// Data for HID serices
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NpadButtonState npad_button_state{};
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DebugPadButton debug_pad_button_state{};
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AnalogSticks analog_stick_state{};
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@ -118,9 +118,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* @param Npad id type for this specific controller
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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@ -128,86 +127,197 @@ public:
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YUZU_NON_COPYABLE(EmulatedController);
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YUZU_NON_MOVEABLE(EmulatedController);
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/// Converts the controller type from settings to npad type
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static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
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/// Converts npad type to the equivalent of controller type from settings
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static Settings::ControllerType MapNPadToSettingsType(NpadType type);
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/// Gets the NpadIdType for this controller.
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/// Gets the NpadIdType for this controller
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NpadIdType GetNpadIdType() const;
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/// Sets the NpadType for this controller.
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/// Sets the NpadType for this controller
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void SetNpadType(NpadType npad_type_);
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/// Gets the NpadType for this controller.
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/// Gets the NpadType for this controller
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NpadType GetNpadType() const;
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/// Gets the NpadType for this controller.
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LedPattern GetLedPattern() const;
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/// Sets the connected status to true
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void Connect();
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/// Sets the connected status to false
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void Disconnect();
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/// Returns true if the controller has the connected status
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bool IsConnected() const;
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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void ReloadFromSettings();
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void ReloadInput();
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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// Returns the current mapped stick device
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Common::ParamPackage GetStickParam(std::size_t index) const;
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam(std::size_t index) const;
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/**
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest button status from the controller with parameters
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ButtonValues GetButtonsValues() const;
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/// Returns the latest analog stick status from the controller with parameters
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SticksValues GetSticksValues() const;
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/// Returns the latest trigger status from the controller with parameters
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TriggerValues GetTriggersValues() const;
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/// Returns the latest motion status from the controller with parameters
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ControllerMotionValues GetMotionValues() const;
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/// Returns the latest color status from the controller with parameters
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ColorValues GetColorsValues() const;
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/// Returns the latest battery status from the controller with parameters
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BatteryValues GetBatteryValues() const;
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/// Returns the latest status of button input for the npad service
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NpadButtonState GetNpadButtons() const;
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/// Returns the latest status of button input for the debug pad service
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DebugPadButton GetDebugPadButtons() const;
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/// Returns the latest status of stick input from the mouse
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AnalogSticks GetSticks() const;
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/// Returns the latest status of trigger input from the mouse
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NpadGcTriggerState GetTriggers() const;
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/// Returns the latest status of motion input from the mouse
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MotionState GetMotions() const;
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/// Returns the latest color value from the controller
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ControllerColors GetColors() const;
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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/*
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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*/
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bool TestVibration(std::size_t device_index);
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/// Returns the led pattern corresponding to this emulated controller
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LedPattern GetLedPattern() const;
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/// Asks the output device to change the player led pattern
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void SetLedPattern();
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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*
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* @param A CallbackStatus and a button index number
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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*/
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void SetButton(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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*/
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void SetStick(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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*/
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void SetTrigger(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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*/
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void SetMotion(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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*/
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void SetBattery(Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed
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*
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* @param Input type of the trigger
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* Triggers a callback that something has changed on the controller status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ControllerTriggerType type);
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@ -235,6 +345,8 @@ private:
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mutable std::mutex mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all controller input
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ControllerStatus controller;
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};
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@ -114,7 +114,7 @@ Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) con
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return mouse_button_params[index];
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}
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void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) {
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void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackage param) {
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if (index >= mouse_button_params.size()) {
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return;
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}
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@ -132,7 +132,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
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auto& current_status = device_status.keyboard_values[index];
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current_status.toggle = new_status.toggle;
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// Update button status with current
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// Update button status with current status
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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@ -147,7 +147,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
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value_changed = true;
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}
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// Unlock button ready for next press
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// Unlock button, ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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@ -168,7 +168,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
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// interface_status.keyboard_state.a.Assign(current_status.value);
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// break;
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// ....
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//}
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// }
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TriggerOnChange(DeviceTriggerType::Keyboard);
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}
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@ -303,6 +303,14 @@ void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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KeyboardValues EmulatedDevices::GetKeyboardValues() const {
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return device_status.keyboard_values;
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}
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KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
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return device_status.keyboard_moddifier_values;
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}
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MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
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return device_status.mouse_button_values;
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}
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@ -45,7 +45,7 @@ struct DeviceStatus {
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KeyboardModifierValues keyboard_moddifier_values{};
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MouseButtonValues mouse_button_values{};
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// Data for Nintendo devices
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// Data for HID serices
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KeyboardKey keyboard_state{};
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KeyboardModifier keyboard_moddifier_state{};
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MouseButton mouse_button_state{};
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@ -65,58 +65,108 @@ struct InterfaceUpdateCallback {
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class EmulatedDevices {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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* Contains all input data related to external devices that aren't necesarily a controller
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* like keyboard and mouse
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*/
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explicit EmulatedDevices();
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EmulatedDevices();
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~EmulatedDevices();
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YUZU_NON_COPYABLE(EmulatedDevices);
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YUZU_NON_MOVEABLE(EmulatedDevices);
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void ReloadFromSettings();
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void ReloadInput();
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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/// Returns the current mapped motion device
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Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped mouse button device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMouseButtonParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest status of button input from the keyboard with parameters
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KeyboardValues GetKeyboardValues() const;
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/// Returns the latest status of button input from the keyboard modifiers with parameters
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KeyboardModifierValues GetKeyboardModdifierValues() const;
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/// Returns the latest status of button input from the mouse with parameters
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MouseButtonValues GetMouseButtonsValues() const;
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/// Returns the latest status of button input from the keyboard
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KeyboardKey GetKeyboard() const;
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/// Returns the latest status of button input from the keyboard modifiers
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KeyboardModifier GetKeyboardModifier() const;
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/// Returns the latest status of button input from the mouse
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MouseButton GetMouseButtons() const;
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/// Returns the latest mouse coordinates
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MousePosition GetMousePosition() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(InterfaceUpdateCallback update_callback);
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||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Sets the status of a button. Applies toggle properties to the output.
|
||||
*
|
||||
* @param A CallbackStatus and a button index number
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the key status
|
||||
* @param index: key ID to be updated
|
||||
*/
|
||||
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the modifier key status
|
||||
* @param index: modifier key ID to be updated
|
||||
*/
|
||||
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed
|
||||
*
|
||||
* @param Input type of the trigger
|
||||
* Triggers a callback that something has changed on the device status
|
||||
* @param Input type of the event to trigger
|
||||
*/
|
||||
void TriggerOnChange(DeviceTriggerType type);
|
||||
|
||||
@ -131,6 +181,8 @@ private:
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all external device input
|
||||
DeviceStatus device_status;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user