settings: adjust button configs for Switch controllers
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@ -16,17 +16,32 @@ enum Values {
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B,
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X,
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Y,
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Up,
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Down,
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Left,
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Right,
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LStick,
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RStick,
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L,
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R,
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Start,
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Select,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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LStick_Left,
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LStick_Up,
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LStick_Right,
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LStick_Down,
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RStick_Left,
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RStick_Up,
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RStick_Right,
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RStick_Down,
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SL,
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SR,
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Home,
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@ -34,34 +49,52 @@ enum Values {
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};
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constexpr int BUTTON_HID_BEGIN = A;
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constexpr int BUTTON_IR_BEGIN = ZL;
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constexpr int BUTTON_NS_BEGIN = Home;
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constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
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constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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static const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
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"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
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"button_zr", "button_home",
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"button_a",
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"button_b",
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"button_x",
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"button_y",
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"button_lstick",
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"button_rstick",
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"button_l",
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"button_r",
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"button_zl",
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"button_zr",
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"button_plus",
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"button_minus",
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"button_dleft",
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"button_dup",
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"button_dright",
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"button_ddown",
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"button_lstick_left",
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"button_lstick_up",
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"button_lstick_right",
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"button_lstick_down",
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"button_sl",
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"button_sr",
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"button_home",
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}};
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values {
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CirclePad,
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CStick,
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LStick,
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RStick,
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NumAnalogs,
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};
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static const std::array<const char*, NumAnalogs> mapping = {{
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"circle_pad", "c_stick",
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"lstick",
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"rstick",
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}};
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} // namespace NativeAnalog
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