UI: Relocate tas menu and add brief description
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5401cf6eb5
commit
75d8ec1e9f
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@ -117,7 +117,7 @@ struct InputSubsystem::Impl {
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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};
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if (Settings::values.tas_enable) {
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devices.push_back(
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devices.emplace_back(
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Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
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}
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#ifdef HAVE_SDL2
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@ -40,12 +40,15 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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Tas::Tas() {
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if (!Settings::values.tas_enable) {
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needs_reset = true;
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return;
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}
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LoadTasFiles();
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}
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Tas::~Tas() = default;
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Tas::~Tas() {
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Stop();
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};
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void Tas::LoadTasFiles() {
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script_length = 0;
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@ -184,6 +187,9 @@ std::string Tas::ButtonsToString(u32 button) const {
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void Tas::UpdateThread() {
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if (!Settings::values.tas_enable) {
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if (is_running) {
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Stop();
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}
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return;
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}
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@ -196,7 +202,11 @@ void Tas::UpdateThread() {
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (is_running) {
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if (!is_running) {
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tas_data.fill({});
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return;
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}
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if (current_command < script_length) {
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LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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@ -222,9 +232,6 @@ void Tas::UpdateThread() {
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SwapToStoredController();
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}
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}
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} else {
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tas_data.fill({});
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}
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
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}
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@ -237,8 +244,8 @@ TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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seglist.push_back(segment);
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}
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const float x = std::stof(seglist.at(0)) / 32767.f;
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const float y = std::stof(seglist.at(1)) / 32767.f;
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const float x = std::stof(seglist.at(0)) / 32767.0f;
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const float y = std::stof(seglist.at(1)) / 32767.0f;
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return {x, y};
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}
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@ -293,12 +300,20 @@ std::string Tas::WriteCommandButtons(u32 data) const {
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}
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void Tas::StartStop() {
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is_running = !is_running;
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if (is_running) {
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SwapToTasController();
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} else {
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SwapToStoredController();
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if (!Settings::values.tas_enable) {
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return;
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}
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if (is_running) {
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Stop();
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} else {
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is_running = true;
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SwapToTasController();
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}
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}
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void Tas::Stop() {
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is_running = false;
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SwapToStoredController();
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}
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void Tas::SwapToTasController() {
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@ -315,7 +330,8 @@ void Tas::SwapToTasController() {
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continue;
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}
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auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
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Common::ParamPackage tas_param;
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tas_param.Set("pad", static_cast<u8>(index));
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auto button_mapping = GetButtonMappingForDevice(tas_param);
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auto analog_mapping = GetAnalogMappingForDevice(tas_param);
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auto& buttons = player.buttons;
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@ -328,25 +344,33 @@ void Tas::SwapToTasController() {
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analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
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}
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}
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is_old_input_saved = true;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::SwapToStoredController() {
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if (!Settings::values.tas_swap_controllers) {
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if (!is_old_input_saved) {
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return;
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}
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auto& players = Settings::values.players.GetValue();
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for (std::size_t index = 0; index < players.size(); index++) {
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players[index] = player_mappings[index];
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}
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is_old_input_saved = false;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::Reset() {
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if (!Settings::values.tas_enable) {
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return;
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}
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needs_reset = true;
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}
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bool Tas::Record() {
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if (!Settings::values.tas_enable) {
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return true;
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}
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is_recording = !is_recording;
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return is_recording;
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}
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@ -13,8 +13,8 @@
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/*
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To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
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Emulation -> Configure TAS. The file itself has normal text format and has to be called
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script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
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Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
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for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
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A script file has the same format as TAS-nx uses, so final files will look like this:
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@ -56,26 +56,26 @@ enum class TasState {
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};
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enum class TasButton : u32 {
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BUTTON_A = 0x000001,
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BUTTON_B = 0x000002,
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BUTTON_X = 0x000004,
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BUTTON_Y = 0x000008,
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STICK_L = 0x000010,
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STICK_R = 0x000020,
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TRIGGER_L = 0x000040,
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TRIGGER_R = 0x000080,
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TRIGGER_ZL = 0x000100,
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TRIGGER_ZR = 0x000200,
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BUTTON_PLUS = 0x000400,
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BUTTON_MINUS = 0x000800,
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BUTTON_LEFT = 0x001000,
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BUTTON_UP = 0x002000,
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BUTTON_RIGHT = 0x004000,
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BUTTON_DOWN = 0x008000,
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BUTTON_SL = 0x010000,
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BUTTON_SR = 0x020000,
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BUTTON_HOME = 0x040000,
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BUTTON_CAPTURE = 0x080000,
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BUTTON_A = 1U << 0,
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BUTTON_B = 1U << 1,
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BUTTON_X = 1U << 2,
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BUTTON_Y = 1U << 3,
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STICK_L = 1U << 4,
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STICK_R = 1U << 5,
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TRIGGER_L = 1U << 6,
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TRIGGER_R = 1U << 7,
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TRIGGER_ZL = 1U << 8,
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TRIGGER_ZR = 1U << 9,
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BUTTON_PLUS = 1U << 10,
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BUTTON_MINUS = 1U << 11,
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BUTTON_LEFT = 1U << 12,
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BUTTON_UP = 1U << 13,
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BUTTON_RIGHT = 1U << 14,
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BUTTON_DOWN = 1U << 15,
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BUTTON_SL = 1U << 16,
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BUTTON_SR = 1U << 17,
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BUTTON_HOME = 1U << 18,
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BUTTON_CAPTURE = 1U << 19,
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};
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enum class TasAxes : u8 {
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@ -105,6 +105,9 @@ public:
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// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
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void StartStop();
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// Stop the TAS and reverts any controller profile
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void Stop();
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// Sets the flag to reload the file and start from the begining in the next update
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void Reset();
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@ -219,6 +222,7 @@ private:
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size_t script_length{0};
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool is_old_input_saved{false};
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bool is_recording{false};
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bool is_running{false};
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bool needs_reset{false};
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@ -55,7 +55,7 @@ void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
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QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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if (str.isNull() || str.isEmpty()) {
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if (str.isEmpty()) {
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return;
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}
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@ -19,7 +19,50 @@
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>TAS Settings</string>
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<string>TAS</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="1">
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<widget class="QLabel" name="label_1">
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<property name="text">
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<string>Reads controller input from scripts in the same format as TAS-nx scripts. For a more detailed explanation please consult the FAQ on the yuzu website.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="1">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -> Hotkeys).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="1">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>WARNING: This is an experimental feature. It will not play back scripts frame perfectly with the current, imperfect syncing method.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="4">
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@ -63,7 +106,7 @@
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>TAS Directories</string>
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<string>Script Directory</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", "");
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if (engine.empty() || engine == "keyboard" || engine == "mouse") {
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if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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continue;
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}
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@ -78,7 +78,7 @@ void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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for (bool btn : input.button_values) {
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buttons += (btn ? 1 : 0) << index;
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buttons |= (btn ? 1U : 0U) << index;
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index++;
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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@ -1022,18 +1022,25 @@ void GMainWindow::InitializeHotkeys() {
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
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&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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input_subsystem->GetTas()->StartStop();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
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&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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QMessageBox::StandardButton reply;
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reply = QMessageBox::question(this, tr("TAS Recording"),
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const auto res = QMessageBox::question(this, tr("TAS Recording"),
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tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No);
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input_subsystem->GetTas()->SaveRecording(reply == QMessageBox::Yes);
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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}
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});
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}
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@ -1487,6 +1494,8 @@ void GMainWindow::ShutdownGame() {
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game_list->show();
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}
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game_list->SetFilterFocus();
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tas_label->clear();
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input_subsystem->GetTas()->Stop();
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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@ -320,7 +320,7 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* TASlabel;
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QLabel* tas_label = nullptr;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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@ -72,7 +72,6 @@
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<addaction name="action_Restart"/>
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<addaction name="separator"/>
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<addaction name="action_Configure"/>
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<addaction name="action_Configure_Tas"/>
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<addaction name="action_Configure_Current_Game"/>
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</widget>
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<widget class="QMenu" name="menu_View">
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@ -101,6 +100,7 @@
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<addaction name="action_Rederive"/>
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<addaction name="separator"/>
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<addaction name="action_Capture_Screenshot"/>
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<addaction name="action_Configure_Tas"/>
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</widget>
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<widget class="QMenu" name="menu_Help">
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<property name="title">
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