Qt: Move EmuThread ownership from render window to main window.
This commit is contained in:
parent
4d30edc11e
commit
762c1a9ff5
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@ -10,6 +10,7 @@
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#include "common/common.h"
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#include "common/common.h"
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#include "bootmanager.h"
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#include "bootmanager.h"
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#include "main.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) :
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filename(""), exec_cpu_step(false), cpu_running(false),
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filename(""), exec_cpu_step(false), cpu_running(false),
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stop_run(false), render_window(render_window)
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stop_run(false), render_window(render_window)
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{
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{
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connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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}
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void EmuThread::SetFilename(std::string filename)
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void EmuThread::SetFilename(std::string filename)
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@ -133,13 +135,9 @@ private:
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GRenderWindow* parent;
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GRenderWindow* parent;
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};
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};
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EmuThread& GRenderWindow::GetEmuThread()
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GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
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{
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QWidget(parent), main_window(main_window), keyboard_id(0) {
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return emu_thread;
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}
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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setWindowTitle(QString::fromStdString(window_title));
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@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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layout->addWidget(child);
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layout->addWidget(child);
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layout->setMargin(0);
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layout->setMargin(0);
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setLayout(layout);
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setLayout(layout);
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connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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@ -180,29 +177,17 @@ void GRenderWindow::moveContext()
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// We need to move GL context to the swapping thread in Qt5
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
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auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
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child->context()->moveToThread(thread);
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#endif
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#endif
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}
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}
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GRenderWindow::~GRenderWindow()
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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}
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void GRenderWindow::SwapBuffers()
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void GRenderWindow::SwapBuffers()
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{
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{
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// MakeCurrent is already called in renderer_opengl
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// MakeCurrent is already called in renderer_opengl
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child->swapBuffers();
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child->swapBuffers();
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}
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}
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void GRenderWindow::closeEvent(QCloseEvent* event)
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::MakeCurrent()
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void GRenderWindow::MakeCurrent()
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{
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{
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child->makeCurrent();
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child->makeCurrent();
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@ -14,6 +14,7 @@ class QScreen;
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class QKeyEvent;
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class QKeyEvent;
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class GRenderWindow;
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class GRenderWindow;
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class GMainWindow;
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class EmuThread : public QThread
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class EmuThread : public QThread
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{
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{
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@ -67,7 +68,7 @@ public slots:
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void Stop();
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void Stop();
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private:
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private:
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friend class GRenderWindow;
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friend class GMainWindow;
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EmuThread(GRenderWindow* render_window);
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EmuThread(GRenderWindow* render_window);
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@ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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GRenderWindow(QWidget* parent = NULL);
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GRenderWindow(QWidget* parent, GMainWindow& main_window);
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~GRenderWindow();
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void closeEvent(QCloseEvent*) override;
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// EmuWindow implementation
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// EmuWindow implementation
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void SwapBuffers() override;
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void SwapBuffers() override;
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@ -116,8 +114,6 @@ public:
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void restoreGeometry(const QByteArray& geometry); // overridden
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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QByteArray saveGeometry(); // overridden
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EmuThread& GetEmuThread();
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void keyPressEvent(QKeyEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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@ -139,10 +135,10 @@ private:
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QGLWidget* child;
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QGLWidget* child;
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EmuThread emu_thread;
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QByteArray geometry;
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QByteArray geometry;
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GMainWindow& main_window;
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/// Device id of keyboard for use with KeyMap
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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int keyboard_id;
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};
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};
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@ -4,6 +4,7 @@
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#include "disassembler.h"
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#include "disassembler.h"
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#include "../main.h"
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#include "../bootmanager.h"
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#include "../bootmanager.h"
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#include "../hotkeys.h"
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#include "../hotkeys.h"
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@ -158,8 +159,9 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
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emit dataChanged(prev_index, prev_index);
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emit dataChanged(prev_index, prev_index);
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}
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}
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DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread)
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DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) :
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{
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QDockWidget(parent), main_window(main_window), base_addr(0) {
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disasm_ui.setupUi(this);
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disasm_ui.setupUi(this);
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model = new DisassemblerModel(this);
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model = new DisassemblerModel(this);
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@ -199,7 +201,7 @@ void DisassemblerWidget::Init()
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void DisassemblerWidget::OnContinue()
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void DisassemblerWidget::OnContinue()
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{
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{
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emu_thread.SetCpuRunning(true);
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main_window.GetEmuThread()->SetCpuRunning(true);
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}
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}
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void DisassemblerWidget::OnStep()
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void DisassemblerWidget::OnStep()
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@ -209,13 +211,13 @@ void DisassemblerWidget::OnStep()
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void DisassemblerWidget::OnStepInto()
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void DisassemblerWidget::OnStepInto()
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{
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{
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emu_thread.SetCpuRunning(false);
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main_window.GetEmuThread()->SetCpuRunning(false);
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emu_thread.ExecStep();
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main_window.GetEmuThread()->ExecStep();
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}
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}
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void DisassemblerWidget::OnPause()
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void DisassemblerWidget::OnPause()
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{
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{
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emu_thread.SetCpuRunning(false);
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main_window.GetEmuThread()->SetCpuRunning(false);
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// TODO: By now, the CPU might not have actually stopped...
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// TODO: By now, the CPU might not have actually stopped...
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if (Core::g_app_core) {
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if (Core::g_app_core) {
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@ -225,7 +227,7 @@ void DisassemblerWidget::OnPause()
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void DisassemblerWidget::OnToggleStartStop()
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void DisassemblerWidget::OnToggleStartStop()
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{
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{
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emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning());
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main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning());
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}
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}
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void DisassemblerWidget::OnDebugModeEntered()
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void DisassemblerWidget::OnDebugModeEntered()
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@ -233,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered()
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ARMword next_instr = Core::g_app_core->GetPC();
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ARMword next_instr = Core::g_app_core->GetPC();
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if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
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if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
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emu_thread.SetCpuRunning(false);
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main_window.GetEmuThread()->SetCpuRunning(false);
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model->SetNextInstruction(next_instr);
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model->SetNextInstruction(next_instr);
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@ -13,7 +13,7 @@
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#include "common/break_points.h"
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#include "common/break_points.h"
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class QAction;
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class QAction;
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class EmuThread;
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class GMainWindow;
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class DisassemblerModel : public QAbstractListModel
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class DisassemblerModel : public QAbstractListModel
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{
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{
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@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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DisassemblerWidget(QWidget* parent, EmuThread& emu_thread);
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DisassemblerWidget(QWidget* parent, GMainWindow& main_window);
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void Init();
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void Init();
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@ -75,5 +75,5 @@ private:
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u32 base_addr;
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u32 base_addr;
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EmuThread& emu_thread;
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GMainWindow& main_window;
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};
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};
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#include "version.h"
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#include "version.h"
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GMainWindow::GMainWindow()
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GMainWindow::GMainWindow() : emu_thread(nullptr)
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{
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{
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Pica::g_debug_context = Pica::DebugContext::Construct();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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ui.setupUi(this);
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ui.setupUi(this);
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statusBar()->hide();
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statusBar()->hide();
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render_window = new GRenderWindow;
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render_window = new GRenderWindow(this, *this);
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render_window->hide();
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render_window->hide();
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emu_thread = new EmuThread(render_window);
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profilerWidget = new ProfilerWidget(this);
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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profilerWidget->hide();
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disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
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disasmWidget = new DisassemblerWidget(this, *this);
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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disasmWidget->hide();
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disasmWidget->hide();
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@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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// Setup hotkeys
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
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registersWidget->OnDebugModeEntered();
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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render_window->GetEmuThread().SetFilename(filename);
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emu_thread->SetFilename(filename);
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render_window->GetEmuThread().start();
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emu_thread->start();
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render_window->show();
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render_window->show();
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OnStartGame();
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OnStartGame();
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void GMainWindow::OnStartGame()
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void GMainWindow::OnStartGame()
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{
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{
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render_window->GetEmuThread().SetCpuRunning(true);
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emu_thread->SetCpuRunning(true);
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ui.action_Start->setEnabled(false);
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ui.action_Start->setEnabled(false);
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ui.action_Pause->setEnabled(true);
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ui.action_Pause->setEnabled(true);
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void GMainWindow::OnPauseGame()
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void GMainWindow::OnPauseGame()
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{
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{
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render_window->GetEmuThread().SetCpuRunning(false);
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emu_thread->SetCpuRunning(false);
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ui.action_Start->setEnabled(true);
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
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void GMainWindow::OnStopGame()
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void GMainWindow::OnStopGame()
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{
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{
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render_window->GetEmuThread().SetCpuRunning(false);
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emu_thread->SetCpuRunning(false);
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// TODO: Shutdown core
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// TODO: Shutdown core
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ui.action_Start->setEnabled(true);
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ui.action_Start->setEnabled(true);
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@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
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}
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}
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void GMainWindow::ToggleWindowMode()
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void GMainWindow::ToggleWindowMode() {
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{
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if (ui.action_Single_Window_Mode->isChecked()) {
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bool enable = ui.action_Single_Window_Mode->isChecked();
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// Render in the main window...
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if (!enable && render_window->parent() != nullptr)
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{
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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else if (enable && render_window->parent() == nullptr)
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{
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render_window->BackupGeometry();
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->setVisible(true);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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render_window->setFocus();
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} else {
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// Render in a separate window...
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
class GImageInfo;
|
class GImageInfo;
|
||||||
class GRenderWindow;
|
class GRenderWindow;
|
||||||
|
class EmuThread;
|
||||||
class ProfilerWidget;
|
class ProfilerWidget;
|
||||||
class DisassemblerWidget;
|
class DisassemblerWidget;
|
||||||
class RegistersWidget;
|
class RegistersWidget;
|
||||||
|
@ -34,6 +35,10 @@ public:
|
||||||
GMainWindow();
|
GMainWindow();
|
||||||
~GMainWindow();
|
~GMainWindow();
|
||||||
|
|
||||||
|
EmuThread* GetEmuThread() {
|
||||||
|
return emu_thread;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void BootGame(std::string filename);
|
void BootGame(std::string filename);
|
||||||
|
|
||||||
|
@ -54,6 +59,7 @@ private:
|
||||||
Ui::MainWindow ui;
|
Ui::MainWindow ui;
|
||||||
|
|
||||||
GRenderWindow* render_window;
|
GRenderWindow* render_window;
|
||||||
|
EmuThread* emu_thread;
|
||||||
|
|
||||||
ProfilerWidget* profilerWidget;
|
ProfilerWidget* profilerWidget;
|
||||||
DisassemblerWidget* disasmWidget;
|
DisassemblerWidget* disasmWidget;
|
||||||
|
|
Loading…
Reference in New Issue