glsl: Implement VOTE
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181a4ffdc4
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@ -148,6 +148,7 @@ void EmitContext::SetupExtensions(std::string&) {
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
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info.uses_subgroup_shuffles || info.uses_fswzadd) {
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header += "#extension GL_ARB_shader_ballot : enable\n";
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header += "#extension GL_ARB_shader_group_vote : enable\n";
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}
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}
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@ -679,16 +679,16 @@ void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& ind
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std::string_view coords, std::string_view value);
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void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view value);
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void EmitLaneId(EmitContext& ctx);
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void EmitVoteAll(EmitContext& ctx, std::string_view pred);
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void EmitVoteAny(EmitContext& ctx, std::string_view pred);
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void EmitVoteEqual(EmitContext& ctx, std::string_view pred);
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void EmitSubgroupBallot(EmitContext& ctx, std::string_view pred);
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void EmitSubgroupEqMask(EmitContext& ctx);
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void EmitSubgroupLtMask(EmitContext& ctx);
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void EmitSubgroupLeMask(EmitContext& ctx);
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void EmitSubgroupGtMask(EmitContext& ctx);
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void EmitSubgroupGeMask(EmitContext& ctx);
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void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
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void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
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void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
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void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
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void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view segmentation_mask);
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@ -527,44 +527,4 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
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NotImplemented();
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}
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void EmitLaneId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitVoteAll(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitVoteAny(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitVoteEqual(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitSubgroupBallot(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitSubgroupEqMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLeMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGeMask(EmitContext& ctx) {
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NotImplemented();
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}
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} // namespace Shader::Backend::GLSL
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@ -7,6 +7,7 @@
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -36,6 +37,58 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
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}
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} // namespace
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void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
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// TODO:
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// if (ctx.profile.warp_size_potentially_larger_than_guest) {
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// }
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}
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void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
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// TODO:
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// if (ctx.profile.warp_size_potentially_larger_than_guest) {
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// }
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}
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void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
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// TODO:
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// if (ctx.profile.warp_size_potentially_larger_than_guest) {
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// }
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}
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void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
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// TODO:
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// if (ctx.profile.warp_size_potentially_larger_than_guest) {
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// }
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}
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void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst);
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}
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void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst);
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}
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void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst);
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}
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void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst);
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}
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void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst);
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}
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view segmentation_mask) {
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