vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
This commit is contained in:
parent
c09557acd8
commit
771dcb2a56
|
@ -326,7 +326,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
|
|||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
|
||||
};
|
||||
const std::array push_constants{base_vertex, index_shift};
|
||||
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||
|
|
Loading…
Reference in New Issue