Merge pull request #11657 from liamwhite/new-codespell
ci: fix new codespell errors
This commit is contained in:
commit
7a0da729b4
@ -1,7 +1,7 @@
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Gets a UTC timstamp and sets the provided variable to it
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# Gets a UTC timestamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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@ -16,7 +16,7 @@ namespace AudioCore::Renderer {
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/**
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* AudioRenderer command for preparing depop.
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* Adds the previusly output last samples to the depop buffer.
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* Adds the previously output last samples to the depop buffer.
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*/
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struct DepopPrepareCommand : ICommand {
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/**
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@ -175,7 +175,7 @@ public:
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return Write(reinterpret_cast<const u8*>(&data), sizeof(T), offset);
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}
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// Renames the file to name. Returns whether or not the operation was successsful.
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// Renames the file to name. Returns whether or not the operation was successful.
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virtual bool Rename(std::string_view name) = 0;
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// Returns the full path of this file as a string, recursively
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@ -61,7 +61,7 @@ bool KMemoryRegionTree::Insert(u64 address, size_t size, u32 type_id, u32 new_at
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found->Reset(address, inserted_region_last, old_pair, new_attr, type_id);
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this->insert(*found);
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} else {
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// If we can't re-use, adjust the old region.
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// If we can't reuse, adjust the old region.
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found->Reset(old_address, address - 1, old_pair, old_attr, old_type);
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this->insert(*found);
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@ -67,7 +67,7 @@ public:
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* @param player_index the player number that will take this action
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* @param delta_timestamp time passed since last reading
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* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
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* @param accel_x,accel_y,accel_z the acelerometer reading
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* @param accel_x,accel_y,accel_z the accelerometer reading
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*/
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void SetMotionState(std::size_t player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
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float gyro_z, float accel_x, float accel_y, float accel_z);
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@ -55,7 +55,7 @@ public:
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/**
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* Configures the motion sensor with the specified parameters
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* @param gsen gyroscope sensor sensitvity in degrees per second
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* @param gsen gyroscope sensor sensitivity in degrees per second
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* @param gfrec gyroscope sensor frequency in hertz
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* @param asen accelerometer sensitivity in G force
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* @param afrec accelerometer frequency in hertz
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@ -55,7 +55,7 @@ void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, Objec
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"MOV.{} {}.{},{};",
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type, ret, composite, type, ret, swizzle, object);
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} else {
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// The return value is alised so we can just insert the object, it doesn't matter if it's
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// The return value is aliased so we can just insert the object, it doesn't matter if it's
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// aliased
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ctx.Add("MOV.{} {}.{},{};", type, ret, swizzle, object);
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}
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@ -161,7 +161,7 @@ private:
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u32 method_count; ///< Current method count
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u32 length_pending; ///< Large NI command length pending
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GPUVAddr dma_get; ///< Currently read segment
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u64 dma_word_offset; ///< Current word ofset from address
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u64 dma_word_offset; ///< Current word offset from address
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bool non_incrementing; ///< Current command's NI flag
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bool is_last_call;
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};
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@ -41,7 +41,7 @@ enum class ImageFlagBits : u32 {
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IsRescalable = 1 << 15,
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AsynchronousDecode = 1 << 16,
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IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
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IsDecoding = 1 << 17, ///< Is currently being decoded asynchronously.
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -1195,7 +1195,7 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
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return std::nullopt;
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}
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} else {
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// Format comaptibility is not relaxed, ensure we are creating a view on a compatible format
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// Format compatibility is not relaxed, ensure we are creating a view on a compatible format
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if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
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return std::nullopt;
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}
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@ -314,7 +314,7 @@ public:
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return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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}
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/// Returns true if the device suppors float64 natively.
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/// Returns true if the device supports float64 natively.
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bool IsFloat64Supported() const {
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return features.features.shaderFloat64;
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}
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