spirv: Add fixed pipeline point size
This commit is contained in:
parent
9d7422d967
commit
7a1c14269e
|
@ -495,7 +495,7 @@ void EmitContext::DefineOutputs(const Info& info) {
|
||||||
if (info.stores_position || stage == Stage::VertexB) {
|
if (info.stores_position || stage == Stage::VertexB) {
|
||||||
output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
|
output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
|
||||||
}
|
}
|
||||||
if (info.stores_point_size) {
|
if (info.stores_point_size || profile.fixed_state_point_size) {
|
||||||
if (stage == Stage::Fragment) {
|
if (stage == Stage::Fragment) {
|
||||||
throw NotImplementedException("Storing PointSize in Fragment stage");
|
throw NotImplementedException("Storing PointSize in Fragment stage");
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,6 +17,10 @@ void EmitPrologue(EmitContext& ctx) {
|
||||||
ctx.OpStore(generic_id, default_vector);
|
ctx.OpStore(generic_id, default_vector);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (ctx.profile.fixed_state_point_size) {
|
||||||
|
const float point_size{*ctx.profile.fixed_state_point_size};
|
||||||
|
ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
@ -41,6 +42,8 @@ struct Profile {
|
||||||
|
|
||||||
std::array<AttributeType, 32> generic_input_types{};
|
std::array<AttributeType, 32> generic_input_types{};
|
||||||
bool convert_depth_mode{};
|
bool convert_depth_mode{};
|
||||||
|
|
||||||
|
std::optional<float> fixed_state_point_size;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
|
|
@ -864,6 +864,9 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
|
||||||
Shader::Profile profile{base_profile};
|
Shader::Profile profile{base_profile};
|
||||||
if (stage == Shader::Stage::VertexB) {
|
if (stage == Shader::Stage::VertexB) {
|
||||||
profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
|
profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
|
||||||
|
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
|
||||||
|
profile.fixed_state_point_size = Common::BitCast<float>(key.state.point_size);
|
||||||
|
}
|
||||||
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
|
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
|
||||||
&CastAttributeType);
|
&CastAttributeType);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue