node: Eliminate variable shadowing

This commit is contained in:
Lioncash 2020-12-03 15:59:38 -05:00
parent 88089c8754
commit 7cf34c3637
1 changed files with 49 additions and 47 deletions

View File

@ -284,24 +284,26 @@ using TrackSampler = std::shared_ptr<TrackSamplerData>;
struct Sampler {
/// Bound samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer}, is_indexed{is_indexed} {}
constexpr explicit Sampler(u32 index_, u32 offset_, Tegra::Shader::TextureType type_,
bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_)
: index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_},
is_buffer{is_buffer_}, is_indexed{is_indexed_} {}
/// Separate sampler constructor
constexpr explicit Sampler(u32 index, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow,
bool is_buffer)
: index{index}, offset{offsets.first}, secondary_offset{offsets.second},
buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_separated{true} {}
constexpr explicit Sampler(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
bool is_buffer_)
: index{index_}, offset{offsets.first}, secondary_offset{offsets.second},
buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array_},
is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {}
/// Bindless samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr explicit Sampler(u32 index_, u32 offset_, u32 buffer_,
Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
bool is_buffer_, bool is_indexed_)
: index{index_}, offset{offset_}, buffer{buffer_}, type{type}, is_array{is_array_},
is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} {
}
u32 index = 0; ///< Emulated index given for the this sampler.
u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
@ -341,12 +343,12 @@ struct BindlessSamplerNode {
struct Image {
public:
/// Bound images constructor
constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, type{type} {}
constexpr explicit Image(u32 index_, u32 offset_, Tegra::Shader::ImageType type_)
: index{index_}, offset{offset_}, type{type_} {}
/// Bindless samplers constructor
constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
constexpr explicit Image(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_)
: index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {}
void MarkWrite() {
is_written = true;
@ -437,20 +439,20 @@ private:
/// Holds any kind of operation that can be done in the IR
class OperationNode final : public AmendNode {
public:
explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {}
explicit OperationNode(OperationCode code, Meta meta)
: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
explicit OperationNode(OperationCode code_, Meta meta_)
: OperationNode(code_, std::move(meta_), std::vector<Node>{}) {}
explicit OperationNode(OperationCode code, std::vector<Node> operands)
: OperationNode(code, Meta{}, std::move(operands)) {}
explicit OperationNode(OperationCode code_, std::vector<Node> operands_)
: OperationNode(code_, Meta{}, std::move(operands_)) {}
explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
: code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_)
: code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {}
template <typename... Args>
explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
: code{code}, meta{std::move(meta)}, operands{operands...} {}
explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_)
: code{code_}, meta{std::move(meta_)}, operands{operands_...} {}
OperationCode GetCode() const {
return code;
@ -477,8 +479,8 @@ private:
/// Encloses inside any kind of node that returns a boolean conditionally-executed code
class ConditionalNode final : public AmendNode {
public:
explicit ConditionalNode(Node condition, std::vector<Node>&& code)
: condition{std::move(condition)}, code{std::move(code)} {}
explicit ConditionalNode(Node condition_, std::vector<Node>&& code_)
: condition{std::move(condition_)}, code{std::move(code_)} {}
const Node& GetCondition() const {
return condition;
@ -496,7 +498,7 @@ private:
/// A general purpose register
class GprNode final {
public:
explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {}
u32 GetIndex() const {
return static_cast<u32>(index);
@ -509,7 +511,7 @@ private:
/// A custom variable
class CustomVarNode final {
public:
explicit constexpr CustomVarNode(u32 index) : index{index} {}
explicit constexpr CustomVarNode(u32 index_) : index{index_} {}
constexpr u32 GetIndex() const {
return index;
@ -522,7 +524,7 @@ private:
/// A 32-bits value that represents an immediate value
class ImmediateNode final {
public:
explicit constexpr ImmediateNode(u32 value) : value{value} {}
explicit constexpr ImmediateNode(u32 value_) : value{value_} {}
u32 GetValue() const {
return value;
@ -535,7 +537,7 @@ private:
/// One of Maxwell's internal flags
class InternalFlagNode final {
public:
explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {}
InternalFlag GetFlag() const {
return flag;
@ -548,8 +550,8 @@ private:
/// A predicate register, it can be negated without additional nodes
class PredicateNode final {
public:
explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
: index{index}, negated{negated} {}
explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_)
: index{index_}, negated{negated_} {}
Tegra::Shader::Pred GetIndex() const {
return index;
@ -568,12 +570,12 @@ private:
class AbufNode final {
public:
// Initialize for standard attributes (index is explicit).
explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
: buffer{std::move(buffer)}, index{index}, element{element} {}
explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {})
: buffer{std::move(buffer_)}, index{index_}, element{element_} {}
// Initialize for physical attributes (index is a variable value).
explicit AbufNode(Node physical_address, Node buffer = {})
: physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
explicit AbufNode(Node physical_address_, Node buffer_ = {})
: physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {}
Tegra::Shader::Attribute::Index GetIndex() const {
return index;
@ -605,7 +607,7 @@ private:
/// Patch memory (used to communicate tessellation stages).
class PatchNode final {
public:
explicit PatchNode(u32 offset) : offset{offset} {}
explicit PatchNode(u32 offset_) : offset{offset_} {}
u32 GetOffset() const {
return offset;
@ -618,7 +620,7 @@ private:
/// Constant buffer node, usually mapped to uniform buffers in GLSL
class CbufNode final {
public:
explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {}
u32 GetIndex() const {
return index;
@ -636,7 +638,7 @@ private:
/// Local memory node
class LmemNode final {
public:
explicit LmemNode(Node address) : address{std::move(address)} {}
explicit LmemNode(Node address_) : address{std::move(address_)} {}
const Node& GetAddress() const {
return address;
@ -649,7 +651,7 @@ private:
/// Shared memory node
class SmemNode final {
public:
explicit SmemNode(Node address) : address{std::move(address)} {}
explicit SmemNode(Node address_) : address{std::move(address_)} {}
const Node& GetAddress() const {
return address;
@ -662,9 +664,9 @@ private:
/// Global memory node
class GmemNode final {
public:
explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
: real_address{std::move(real_address)}, base_address{std::move(base_address)},
descriptor{descriptor} {}
explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_)
: real_address{std::move(real_address_)}, base_address{std::move(base_address_)},
descriptor{descriptor_} {}
const Node& GetRealAddress() const {
return real_address;
@ -687,7 +689,7 @@ private:
/// Commentary, can be dropped
class CommentNode final {
public:
explicit CommentNode(std::string text) : text{std::move(text)} {}
explicit CommentNode(std::string text_) : text{std::move(text_)} {}
const std::string& GetText() const {
return text;