Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
This commit is contained in:
commit
7e9163779d
|
@ -15,6 +15,8 @@
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
namespace {
|
namespace {
|
||||||
|
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
|
||||||
|
|
||||||
enum class Operation {
|
enum class Operation {
|
||||||
Increment,
|
Increment,
|
||||||
Decrement,
|
Decrement,
|
||||||
|
@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
|
||||||
return pointer_type;
|
return pointer_type;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
|
||||||
|
size_t start_offset) {
|
||||||
|
for (size_t location = start_offset; location < used_locations.size(); ++location) {
|
||||||
|
if (!used_locations.test(location)) {
|
||||||
|
return location;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw RuntimeError("Unable to get an unused location for legacy attribute");
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
|
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
|
||||||
|
@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
loads[IR::Attribute::TessellationEvaluationPointV]) {
|
loads[IR::Attribute::TessellationEvaluationPointV]) {
|
||||||
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
|
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
|
||||||
}
|
}
|
||||||
|
std::bitset<IR::NUM_GENERICS> used_locations{};
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
||||||
if (!runtime_info.previous_stage_stores.Generic(index)) {
|
if (!runtime_info.previous_stage_stores.Generic(index)) {
|
||||||
|
@ -1238,6 +1251,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
if (input_type == AttributeType::Disabled) {
|
if (input_type == AttributeType::Disabled) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
used_locations.set(index);
|
||||||
const Id type{GetAttributeType(*this, input_type)};
|
const Id type{GetAttributeType(*this, input_type)};
|
||||||
const Id id{DefineInput(*this, type, true)};
|
const Id id{DefineInput(*this, type, true)};
|
||||||
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
|
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
|
||||||
|
@ -1263,6 +1277,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
size_t previous_unused_location = 0;
|
||||||
|
if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
||||||
|
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||||
|
previous_unused_location = location;
|
||||||
|
used_locations.set(location);
|
||||||
|
const Id id{DefineInput(*this, F32[4], true)};
|
||||||
|
Decorate(id, spv::Decoration::Location, location);
|
||||||
|
input_front_color = id;
|
||||||
|
}
|
||||||
|
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
||||||
|
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
||||||
|
const size_t location =
|
||||||
|
FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||||
|
previous_unused_location = location;
|
||||||
|
used_locations.set(location);
|
||||||
|
const Id id{DefineInput(*this, F32[4], true)};
|
||||||
|
Decorate(id, spv::Decoration::Location, location);
|
||||||
|
input_fixed_fnc_textures[index] = id;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (stage == Stage::TessellationEval) {
|
if (stage == Stage::TessellationEval) {
|
||||||
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
||||||
if (!info.uses_patches[index]) {
|
if (!info.uses_patches[index]) {
|
||||||
|
@ -1313,9 +1347,31 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
||||||
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
|
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
|
||||||
spv::BuiltIn::ViewportMaskNV);
|
spv::BuiltIn::ViewportMaskNV);
|
||||||
}
|
}
|
||||||
|
std::bitset<IR::NUM_GENERICS> used_locations{};
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
if (info.stores.Generic(index)) {
|
if (info.stores.Generic(index)) {
|
||||||
DefineGenericOutput(*this, index, invocations);
|
DefineGenericOutput(*this, index, invocations);
|
||||||
|
used_locations.set(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
size_t previous_unused_location = 0;
|
||||||
|
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
||||||
|
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||||
|
previous_unused_location = location;
|
||||||
|
used_locations.set(location);
|
||||||
|
const Id id{DefineOutput(*this, F32[4], invocations)};
|
||||||
|
Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
|
||||||
|
output_front_color = id;
|
||||||
|
}
|
||||||
|
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
||||||
|
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
||||||
|
const size_t location =
|
||||||
|
FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||||
|
previous_unused_location = location;
|
||||||
|
used_locations.set(location);
|
||||||
|
const Id id{DefineOutput(*this, F32[4], invocations)};
|
||||||
|
Decorate(id, spv::Decoration::Location, location);
|
||||||
|
output_fixed_fnc_textures[index] = id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (stage) {
|
switch (stage) {
|
||||||
|
|
|
@ -268,10 +268,14 @@ public:
|
||||||
Id write_global_func_u32x4{};
|
Id write_global_func_u32x4{};
|
||||||
|
|
||||||
Id input_position{};
|
Id input_position{};
|
||||||
|
Id input_front_color{};
|
||||||
|
std::array<Id, 10> input_fixed_fnc_textures{};
|
||||||
std::array<Id, 32> input_generics{};
|
std::array<Id, 32> input_generics{};
|
||||||
|
|
||||||
Id output_point_size{};
|
Id output_point_size{};
|
||||||
Id output_position{};
|
Id output_position{};
|
||||||
|
Id output_front_color{};
|
||||||
|
std::array<Id, 10> output_fixed_fnc_textures{};
|
||||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||||
|
|
||||||
Id output_tess_level_outer{};
|
Id output_tess_level_outer{};
|
||||||
|
|
|
@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsFixedFncTexture(IR::Attribute attribute) {
|
||||||
|
return attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||||
|
attribute <= IR::Attribute::FixedFncTexture9Q;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
|
||||||
|
if (!IsFixedFncTexture(attribute)) {
|
||||||
|
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
|
||||||
|
}
|
||||||
|
return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
|
||||||
|
if (!IsFixedFncTexture(attribute)) {
|
||||||
|
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
|
||||||
|
}
|
||||||
|
return static_cast<u32>(attribute) % 4u;
|
||||||
|
}
|
||||||
|
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
|
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
|
||||||
if (ctx.stage == Stage::TessellationControl) {
|
if (ctx.stage == Stage::TessellationControl) {
|
||||||
|
@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
|
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (IsFixedFncTexture(attr)) {
|
||||||
|
const u32 index{FixedFncTextureAttributeIndex(attr)};
|
||||||
|
const u32 element{FixedFncTextureAttributeElement(attr)};
|
||||||
|
const Id element_id{ctx.Const(element)};
|
||||||
|
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
|
||||||
|
element_id);
|
||||||
|
}
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::PointSize:
|
case IR::Attribute::PointSize:
|
||||||
return ctx.output_point_size;
|
return ctx.output_point_size;
|
||||||
|
@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||||
const Id element_id{ctx.Const(element)};
|
const Id element_id{ctx.Const(element)};
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
|
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
|
||||||
}
|
}
|
||||||
|
case IR::Attribute::ColorFrontDiffuseR:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseG:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseB:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseA: {
|
||||||
|
const u32 element{static_cast<u32>(attr) % 4};
|
||||||
|
const Id element_id{ctx.Const(element)};
|
||||||
|
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
|
||||||
|
}
|
||||||
case IR::Attribute::ClipDistance0:
|
case IR::Attribute::ClipDistance0:
|
||||||
case IR::Attribute::ClipDistance1:
|
case IR::Attribute::ClipDistance1:
|
||||||
case IR::Attribute::ClipDistance2:
|
case IR::Attribute::ClipDistance2:
|
||||||
|
@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
const Id value{ctx.OpLoad(type->id, pointer)};
|
const Id value{ctx.OpLoad(type->id, pointer)};
|
||||||
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
||||||
}
|
}
|
||||||
|
if (IsFixedFncTexture(attr)) {
|
||||||
|
const u32 index{FixedFncTextureAttributeIndex(attr)};
|
||||||
|
const Id attr_id{ctx.input_fixed_fnc_textures[index]};
|
||||||
|
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
|
||||||
|
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
||||||
|
}
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::PrimitiveId:
|
case IR::Attribute::PrimitiveId:
|
||||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
|
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
|
||||||
|
@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
case IR::Attribute::PositionW:
|
case IR::Attribute::PositionW:
|
||||||
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
||||||
ctx.Const(element)));
|
ctx.Const(element)));
|
||||||
|
case IR::Attribute::ColorFrontDiffuseR:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseG:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseB:
|
||||||
|
case IR::Attribute::ColorFrontDiffuseA: {
|
||||||
|
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
|
||||||
|
ctx.Const(element)));
|
||||||
|
}
|
||||||
case IR::Attribute::InstanceId:
|
case IR::Attribute::InstanceId:
|
||||||
if (ctx.profile.support_vertex_instance_id) {
|
if (ctx.profile.support_vertex_instance_id) {
|
||||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
||||||
|
|
Loading…
Reference in New Issue