Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
This commit is contained in:
parent
969357af1a
commit
7ee6065178
@ -430,6 +430,7 @@ struct Values {
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float resolution_factor;
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int aspect_ratio;
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int max_anisotropy;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_disk_shader_cache;
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@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
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} else if (tsc.GetMaxAnisotropy() != 1) {
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} else {
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LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
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}
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@ -8,6 +8,7 @@
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/settings.h"
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namespace Tegra::Texture {
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@ -294,6 +295,14 @@ enum class TextureMipmapFilter : u32 {
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Linear = 3,
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};
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enum class Anisotropy {
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Default,
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Filter2x,
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Filter4x,
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Filter8x,
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Filter16x,
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};
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struct TSCEntry {
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union {
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struct {
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@ -328,7 +337,20 @@ struct TSCEntry {
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};
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float GetMaxAnisotropy() const {
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return static_cast<float>(1U << max_anisotropy);
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
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case Anisotropy::Default:
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return static_cast<float>(1U << max_anisotropy);
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case Anisotropy::Filter2x:
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return static_cast<float>(2U << max_anisotropy);
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case Anisotropy::Filter4x:
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return static_cast<float>(4U << max_anisotropy);
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case Anisotropy::Filter8x:
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return static_cast<float>(8U << max_anisotropy);
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case Anisotropy::Filter16x:
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return static_cast<float>(16U << max_anisotropy);
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default:
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return static_cast<float>(1U << max_anisotropy);
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}
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}
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float GetMinLod() const {
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@ -42,6 +42,9 @@ add_executable(yuzu
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_graphics.ui
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configuration/configure_graphics_advanced.cpp
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configuration/configure_graphics_advanced.h
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configuration/configure_graphics_advanced.ui
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_hotkeys.ui
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@ -631,6 +631,7 @@ void Config::ReadRendererValues() {
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Settings::values.resolution_factor =
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ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
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Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
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Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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@ -1067,6 +1068,7 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("resolution_factor"),
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static_cast<double>(Settings::values.resolution_factor), 1.0);
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WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
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WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
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@ -83,6 +83,11 @@
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<string>Graphics</string>
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</attribute>
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</widget>
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<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
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<attribute name="title">
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<string>GraphicsAdvanced</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<attribute name="title">
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<string>Audio</string>
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@ -159,6 +164,12 @@
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<header>configuration/configure_graphics.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureGraphicsAdvanced</class>
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<extends>QWidget</extends>
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<header>configuration/configure_graphics_advanced.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureWeb</class>
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<extends>QWidget</extends>
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@ -41,6 +41,7 @@ void ConfigureDialog::ApplyConfiguration() {
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ui->inputTab->ApplyConfiguration();
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ui->hotkeysTab->ApplyConfiguration(registry);
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ui->graphicsTab->ApplyConfiguration();
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ui->graphicsAdvancedTab->ApplyConfiguration();
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ui->audioTab->ApplyConfiguration();
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ui->debugTab->ApplyConfiguration();
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ui->webTab->ApplyConfiguration();
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@ -76,7 +77,7 @@ void ConfigureDialog::PopulateSelectionList() {
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const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
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{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
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{tr("Graphics"), {ui->graphicsTab}},
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{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
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{tr("Audio"), {ui->audioTab}},
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{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
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};
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@ -105,6 +106,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
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{ui->inputTab, tr("Input")},
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{ui->hotkeysTab, tr("Hotkeys")},
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{ui->graphicsTab, tr("Graphics")},
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{ui->graphicsAdvancedTab, tr("Advanced")},
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{ui->audioTab, tr("Audio")},
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{ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")},
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@ -100,13 +100,8 @@ void ConfigureGraphics::SetConfiguration() {
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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UpdateDeviceComboBox();
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@ -119,11 +114,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -84,30 +84,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vsync">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Use VSync (OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<property name="text">
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<string>Use accurate GPU emulation (slow)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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48
src/yuzu/configuration/configure_graphics_advanced.cpp
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48
src/yuzu/configuration/configure_graphics_advanced.cpp
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@ -0,0 +1,48 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics_advanced.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
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ui->setupUi(this);
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SetConfiguration();
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}
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ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
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}
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGraphicsAdvanced::RetranslateUI() {
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ui->retranslateUi(this);
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}
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30
src/yuzu/configuration/configure_graphics_advanced.h
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30
src/yuzu/configuration/configure_graphics_advanced.h
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@ -0,0 +1,30 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureGraphicsAdvanced;
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}
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class ConfigureGraphicsAdvanced : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
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~ConfigureGraphicsAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void SetConfiguration();
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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};
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111
src/yuzu/configuration/configure_graphics_advanced.ui
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111
src/yuzu/configuration/configure_graphics_advanced.ui
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@ -0,0 +1,111 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphicsAdvanced</class>
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<widget class="QWidget" name="ConfigureGraphicsAdvanced">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>321</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QGroupBox" name="groupBox_1">
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<property name="title">
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<string>Advanced Graphics Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<property name="text">
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<string>Use accurate GPU emulation (slow)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vsync">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Use VSync (OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<item>
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<widget class="QLabel" name="af_label">
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<property name="text">
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<string>Anisotropic Filtering:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="anisotropic_filtering_combobox">
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<item>
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<property name="text">
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<string>Default</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16x</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -381,6 +381,8 @@ void Config::ReadValues() {
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
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Settings::values.max_anisotropy =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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@ -126,6 +126,10 @@ resolution_factor =
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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# Anisotropic filtering
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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@ -120,6 +120,8 @@ void Config::ReadValues() {
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
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Settings::values.max_anisotropy =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
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Settings::values.use_frame_limit = false;
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Settings::values.frame_limit = 100;
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Settings::values.use_disk_shader_cache =
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@ -30,6 +30,10 @@ resolution_factor =
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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# Anisotropic filtering
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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