MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
This commit is contained in:
parent
44e09ba807
commit
7fc516cc1a
@ -74,6 +74,11 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
case Tegra::Texture::WrapMode::ClampOGL:
|
||||
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return GL_CLAMP_TO_BORDER;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
|
Loading…
Reference in New Issue
Block a user