From 7ff2131cf99f470d0c52520e5fd7bfde2a91c0a5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 25 Nov 2018 00:12:09 -0300 Subject: [PATCH] morton: Style changes --- src/video_core/morton.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp index 3dd0e4754..f14abba7d 100644 --- a/src/video_core/morton.cpp +++ b/src/video_core/morton.cpp @@ -29,7 +29,7 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth const u32 tile_size_x{GetDefaultBlockWidth(format)}; const u32 tile_size_y{GetDefaultBlockHeight(format)}; - if (morton_to_linear) { + if constexpr (morton_to_linear) { Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel, stride, height, depth, block_height, block_depth); } else { @@ -314,12 +314,12 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) { // Calculates the offset of the position of the pixel in Morton order // Framebuffer images are split into 128x128 tiles. - const unsigned int block_height = 128; - const unsigned int coarse_x = x & ~127; + constexpr u32 block_height = 128; + const u32 coarse_x = x & ~127; - u32 i = MortonInterleave128(x, y); + const u32 i = MortonInterleave128(x, y); - const unsigned int offset = coarse_x * block_height; + const u32 offset = coarse_x * block_height; return (i + offset) * bytes_per_pixel; } @@ -335,17 +335,17 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data, bool morton_to_linear) { u8* data_ptrs[2]; - for (unsigned y = 0; y < height; ++y) { - for (unsigned x = 0; x < width; ++x) { + for (u32 y = 0; y < height; ++y) { + for (u32 x = 0; x < width; ++x) { const u32 coarse_y = y & ~127; - u32 morton_offset = + const u32 morton_offset = GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel; - u32 gl_pixel_index = (x + y * width) * linear_bytes_per_pixel; + const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel; - data_ptrs[morton_to_linear] = morton_data + morton_offset; - data_ptrs[!morton_to_linear] = &linear_data[gl_pixel_index]; + data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset; + data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index]; - memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); + std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); } } }