shader_decode: Implement BFI
This commit is contained in:
parent
078ba28e13
commit
80183de884
|
@ -16,7 +16,28 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) {
|
|||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED();
|
||||
UNIMPLEMENTED_IF(instr.generates_cc);
|
||||
|
||||
const auto [base, packed_shift] = [&]() -> std::tuple<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::BFI_IMM_R:
|
||||
return {GetRegister(instr.gpr39), Immediate(instr.alu.GetSignedImm20_20())};
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}();
|
||||
const Node insert = GetRegister(instr.gpr8);
|
||||
|
||||
const Node offset =
|
||||
Operation(OperationCode::UBitwiseAnd, NO_PRECISE, packed_shift, Immediate(0xff));
|
||||
|
||||
Node bits =
|
||||
Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, packed_shift, Immediate(8));
|
||||
bits = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, bits, Immediate(0xff));
|
||||
|
||||
const Node value =
|
||||
Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue