Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
This commit is contained in:
commit
80aa124b1d
|
@ -60,6 +60,17 @@ public:
|
|||
}
|
||||
|
||||
void ApplyTo(OpenGLState& state) {
|
||||
UpdatePipeline();
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
state.geometry_shaders.enabled = (gs != 0);
|
||||
}
|
||||
|
||||
private:
|
||||
void UpdatePipeline() {
|
||||
// Avoid updating the pipeline when values have no changed
|
||||
if (old_vs == vs && old_fs == fs && old_gs == gs)
|
||||
return;
|
||||
// Workaround for AMD bug
|
||||
glUseProgramStages(pipeline.handle,
|
||||
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
|
||||
|
@ -68,14 +79,16 @@ public:
|
|||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
state.geometry_shaders.enabled = (gs != 0);
|
||||
|
||||
// Update the old values
|
||||
old_vs = vs;
|
||||
old_fs = fs;
|
||||
old_gs = gs;
|
||||
}
|
||||
|
||||
private:
|
||||
OGLPipeline pipeline;
|
||||
GLuint vs{}, fs{}, gs{};
|
||||
GLuint old_vs{}, old_fs{}, old_gs{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
Loading…
Reference in New Issue