Fix a few warnings
- configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
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@ -1837,7 +1837,7 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
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const float led_size = 5.0f;
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const QPointF led_position = sideview_center + QPointF(0, -36);
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int led_count = 0;
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for (const auto color : led_color) {
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for (const auto& color : led_color) {
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p.setBrush(color);
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DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
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}
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@ -1933,7 +1933,7 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
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const float led_size = 5.0f;
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const QPointF led_position = sideview_center + QPointF(0, -36);
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int led_count = 0;
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for (const auto color : led_color) {
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for (const auto& color : led_color) {
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p.setBrush(color);
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DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
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}
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@ -160,8 +160,8 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
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}
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void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
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MicroProfileMousePosition(ev->pos().x() / x_scale, ev->pos().y() / y_scale,
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ev->angleDelta().y() / 120);
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MicroProfileMousePosition(ev->position().toPoint().x() / x_scale,
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ev->position().toPoint().y() / y_scale, ev->angleDelta().y() / 120);
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ev->accept();
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}
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@ -159,8 +159,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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* @return true if the haystack contains all words of userinput
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*/
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split =
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userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
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const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[&haystack](const QString& s) { return haystack.contains(s); });
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