Merge pull request #618 from Subv/clear_used_buffers
GPU: Only configure the used framebuffers during clear.
This commit is contained in:
commit
81a44d38ee
@ -297,7 +297,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers() {
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// Sync the depth test state before configuring the framebuffer surfaces.
|
||||
@ -306,9 +307,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers() {
|
||||
// TODO(bunnei): Implement this
|
||||
const bool has_stencil = false;
|
||||
|
||||
const bool using_color_fb = true;
|
||||
const bool using_depth_fb = regs.zeta.Address() != 0;
|
||||
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
|
||||
const bool write_color_fb =
|
||||
@ -358,18 +356,25 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers() {
|
||||
void RasterizerOpenGL::Clear() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
bool use_color_fb = false;
|
||||
bool use_depth_fb = false;
|
||||
|
||||
GLbitfield clear_mask = 0;
|
||||
if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
|
||||
regs.clear_buffers.A) {
|
||||
clear_mask |= GL_COLOR_BUFFER_BIT;
|
||||
use_color_fb = true;
|
||||
}
|
||||
if (regs.clear_buffers.Z)
|
||||
if (regs.clear_buffers.Z) {
|
||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||
use_depth_fb = true;
|
||||
}
|
||||
|
||||
if (clear_mask == 0)
|
||||
return;
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers();
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb);
|
||||
|
||||
// TODO(Subv): Support clearing only partial colors.
|
||||
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
||||
@ -394,7 +399,8 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers();
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0);
|
||||
|
||||
SyncBlendState();
|
||||
SyncCullMode();
|
||||
|
@ -85,7 +85,7 @@ private:
|
||||
|
||||
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
|
||||
/// surfaces if writing was enabled.
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers();
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
|
||||
|
||||
/// Binds the framebuffer color and depth surface
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
|
@ -65,6 +65,25 @@ struct FormatTuple {
|
||||
return params;
|
||||
}
|
||||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
|
||||
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config, Tegra::GPUVAddr zeta_address,
|
||||
Tegra::DepthFormat format) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = zeta_address;
|
||||
params.is_tiled = true;
|
||||
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
params.component_type = ComponentTypeFromDepthFormat(format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.size_in_bytes = params.SizeInBytes();
|
||||
params.width = config.width;
|
||||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
params.size_in_bytes = params.SizeInBytes();
|
||||
return params;
|
||||
}
|
||||
|
||||
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5
|
||||
@ -461,15 +480,16 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
|
||||
// get color and depth surfaces
|
||||
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])};
|
||||
SurfaceParams depth_params{color_params};
|
||||
SurfaceParams color_params{};
|
||||
SurfaceParams depth_params{};
|
||||
|
||||
if (using_color_fb) {
|
||||
color_params = SurfaceParams::CreateForFramebuffer(regs.rt[0]);
|
||||
}
|
||||
|
||||
if (using_depth_fb) {
|
||||
depth_params.addr = regs.zeta.Address();
|
||||
depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format);
|
||||
depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format);
|
||||
depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format);
|
||||
depth_params.size_in_bytes = depth_params.SizeInBytes();
|
||||
depth_params =
|
||||
SurfaceParams::CreateForDepthBuffer(regs.rt[0], regs.zeta.Address(), regs.zeta.format);
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> color_rect{};
|
||||
|
@ -326,13 +326,18 @@ struct SurfaceParams {
|
||||
return addr <= (region_addr + region_size) && region_addr <= (addr + size_in_bytes);
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configation
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Creates SurfaceParams from a framebuffer configation
|
||||
/// Creates SurfaceParams from a framebuffer configuration
|
||||
static SurfaceParams CreateForFramebuffer(
|
||||
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config);
|
||||
|
||||
/// Creates SurfaceParams for a depth buffer configuration
|
||||
static SurfaceParams CreateForDepthBuffer(
|
||||
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config,
|
||||
Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format);
|
||||
|
||||
Tegra::GPUVAddr addr;
|
||||
bool is_tiled;
|
||||
u32 block_height;
|
||||
|
Loading…
Reference in New Issue
Block a user