Kernel: Style and Corrections
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fcc6b34fff
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@ -404,9 +404,10 @@ void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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void System::PrepareReschedule(s32 core_index) {
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if (core_index >= 0)
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void System::PrepareReschedule(const u32 core_index) {
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if (core_index < GlobalScheduler().CpuCoresCount()) {
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CpuCore(core_index).PrepareReschedule();
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}
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}
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PerfStatsResults System::GetAndResetPerfStats() {
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@ -24,10 +24,10 @@ class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class GlobalScheduler;
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class KernelCore;
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class Process;
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class Scheduler;
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class GlobalScheduler;
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} // namespace Kernel
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namespace Loader {
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@ -186,7 +186,7 @@ public:
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void PrepareReschedule();
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule(s32 core_index);
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void PrepareReschedule(u32 core_index);
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/// Gets and resets core performance statistics
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PerfStatsResults GetAndResetPerfStats();
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@ -111,7 +111,7 @@ void Cpu::PrepareReschedule() {
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void Cpu::Reschedule() {
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// Lock the global kernel mutex when we manipulate the HLE state
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock(HLE::g_hle_lock);
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global_scheduler.SelectThread(core_index);
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scheduler->TryDoContextSwitch();
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@ -12,8 +12,8 @@
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#include "common/common_types.h"
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namespace Kernel {
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class Scheduler;
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class GlobalScheduler;
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class Scheduler;
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} // namespace Kernel
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namespace Core {
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@ -22,7 +22,6 @@ namespace Kernel {
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namespace {
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// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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auto& system = Core::System::GetInstance();
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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@ -89,7 +89,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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}
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struct KernelCore::Impl {
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explicit Impl(Core::System& system) : system{system} {}
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explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
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void Initialize(KernelCore& kernel) {
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Shutdown();
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@ -140,7 +140,7 @@ ResultCode Mutex::Release(VAddr address) {
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thread->SetMutexWaitAddress(0);
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thread->SetWaitHandle(0);
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Core::System::GetInstance().PrepareReschedule();
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system.PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -1,6 +1,9 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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//
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// SelectThreads, Yield functions originally by TuxSH.
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// licensed under GPLv2 or later under exception provided by the author.
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#include <algorithm>
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#include <set>
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@ -19,16 +22,15 @@
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namespace Kernel {
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/*
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* SelectThreads, Yield functions originally by TuxSH.
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* licensed under GPLv2 or later under exception provided by the author.
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*/
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GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
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reselection_pending = false;
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}
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void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
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thread_list.push_back(std::move(thread));
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}
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void GlobalScheduler::RemoveThread(Thread* thread) {
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void GlobalScheduler::RemoveThread(const Thread* thread) {
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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}
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@ -37,7 +39,7 @@ void GlobalScheduler::RemoveThread(Thread* thread) {
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* UnloadThread selects a core and forces it to unload its current thread's context
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*/
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void GlobalScheduler::UnloadThread(s32 core) {
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Scheduler& sched = Core::System::GetInstance().Scheduler(core);
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Scheduler& sched = system.Scheduler(core);
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sched.UnloadThread();
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}
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@ -52,7 +54,7 @@ void GlobalScheduler::UnloadThread(s32 core) {
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* thread in another core and swap it with its current thread.
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*/
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void GlobalScheduler::SelectThread(u32 core) {
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auto update_thread = [](Thread* thread, Scheduler& sched) {
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const auto update_thread = [](Thread* thread, Scheduler& sched) {
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if (thread != sched.selected_thread) {
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if (thread == nullptr) {
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++sched.idle_selection_count;
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@ -62,7 +64,7 @@ void GlobalScheduler::SelectThread(u32 core) {
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sched.context_switch_pending = sched.selected_thread != sched.current_thread;
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std::atomic_thread_fence(std::memory_order_seq_cst);
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};
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Scheduler& sched = Core::System::GetInstance().Scheduler(core);
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Scheduler& sched = system.Scheduler(core);
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Thread* current_thread = nullptr;
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// Step 1: Get top thread in schedule queue.
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current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
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@ -118,8 +120,8 @@ void GlobalScheduler::SelectThread(u32 core) {
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*/
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void GlobalScheduler::YieldThread(Thread* yielding_thread) {
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// Note: caller should use critical section, etc.
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u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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u32 priority = yielding_thread->GetPriority();
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
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@ -139,8 +141,8 @@ void GlobalScheduler::YieldThread(Thread* yielding_thread) {
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void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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u32 priority = yielding_thread->GetPriority();
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
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@ -155,12 +157,13 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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Thread* next_thread = scheduled_queue[core_id].front(priority);
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Thread* winner = nullptr;
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for (auto& thread : suggested_queue[core_id]) {
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s32 source_core = thread->GetProcessorID();
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const s32 source_core = thread->GetProcessorID();
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if (source_core >= 0) {
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if (current_threads[source_core] != nullptr) {
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if (thread == current_threads[source_core] ||
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current_threads[source_core]->GetPriority() < min_regular_priority)
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current_threads[source_core]->GetPriority() < min_regular_priority) {
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continue;
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}
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}
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if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
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next_thread->GetPriority() < thread->GetPriority()) {
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@ -174,8 +177,9 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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if (winner->IsRunning())
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if (winner->IsRunning()) {
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UnloadThread(winner->GetProcessorID());
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}
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TransferToCore(winner->GetPriority(), core_id, winner);
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}
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} else {
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@ -195,7 +199,7 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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Thread* winner = nullptr;
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u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
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TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
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@ -209,9 +213,10 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
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}
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for (auto& thread : suggested_queue[core_id]) {
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s32 source_core = thread->GetProcessorID();
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if (source_core < 0 || thread == current_threads[source_core])
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const s32 source_core = thread->GetProcessorID();
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if (source_core < 0 || thread == current_threads[source_core]) {
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continue;
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}
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if (current_threads[source_core] == nullptr ||
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current_threads[source_core]->GetPriority() >= min_regular_priority) {
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winner = thread;
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@ -220,8 +225,9 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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}
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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if (winner->IsRunning())
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if (winner->IsRunning()) {
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UnloadThread(winner->GetProcessorID());
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}
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TransferToCore(winner->GetPriority(), core_id, winner);
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}
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} else {
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@ -232,6 +238,16 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority);
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}
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void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority, false);
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}
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void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
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if (current_thread == winner) {
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// TODO(blinkhawk): manage redundant operations, this is not implemented.
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@ -244,13 +260,13 @@ void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, T
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GlobalScheduler::~GlobalScheduler() = default;
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Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 id)
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: system(system), cpu_core(cpu_core), id(id) {}
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Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
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: system(system), cpu_core(cpu_core), core_id(core_id) {}
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Scheduler::~Scheduler() {}
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Scheduler::~Scheduler() = default;
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bool Scheduler::HaveReadyThreads() const {
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return system.GlobalScheduler().HaveReadyThreads(id);
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return system.GlobalScheduler().HaveReadyThreads(core_id);
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}
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Thread* Scheduler::GetCurrentThread() const {
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@ -262,7 +278,7 @@ Thread* Scheduler::GetSelectedThread() const {
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}
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void Scheduler::SelectThreads() {
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system.GlobalScheduler().SelectThread(id);
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system.GlobalScheduler().SelectThread(core_id);
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}
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u64 Scheduler::GetLastContextSwitchTicks() const {
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@ -270,13 +286,14 @@ u64 Scheduler::GetLastContextSwitchTicks() const {
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}
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void Scheduler::TryDoContextSwitch() {
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if (context_switch_pending)
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if (context_switch_pending) {
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SwitchContext();
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}
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}
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void Scheduler::UnloadThread() {
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Thread* const previous_thread = GetCurrentThread();
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Process* const previous_process = Core::CurrentProcess();
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Process* const previous_process = system.Kernel().CurrentProcess();
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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@ -301,10 +318,11 @@ void Scheduler::SwitchContext() {
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Thread* const new_thread = GetSelectedThread();
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context_switch_pending = false;
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if (new_thread == previous_thread)
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if (new_thread == previous_thread) {
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return;
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}
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Process* const previous_process = Core::CurrentProcess();
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Process* const previous_process = system.Kernel().CurrentProcess();
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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@ -324,7 +342,7 @@ void Scheduler::SwitchContext() {
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->GetProcessorID() == this->id,
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ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
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"Thread must be assigned to this core.");
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ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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@ -353,7 +371,7 @@ void Scheduler::SwitchContext() {
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void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
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const u64 prev_switch_ticks = last_context_switch_time;
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const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
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const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
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const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
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if (thread != nullptr) {
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@ -24,62 +24,70 @@ class GlobalScheduler final {
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public:
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static constexpr u32 NUM_CPU_CORES = 4;
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GlobalScheduler() {
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reselection_pending = false;
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}
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explicit GlobalScheduler(Core::System& system);
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~GlobalScheduler();
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/// Adds a new thread to the scheduler
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void AddThread(SharedPtr<Thread> thread);
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/// Removes a thread from the scheduler
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void RemoveThread(Thread* thread);
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void RemoveThread(const Thread* thread);
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/// Returns a list of all threads managed by the scheduler
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const std::vector<SharedPtr<Thread>>& GetThreadList() const {
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return thread_list;
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}
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// Add a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Suggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].add(thread, priority);
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}
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// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Unsuggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].remove(thread, priority);
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}
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void Schedule(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority);
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}
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the
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// back the queue in its priority level
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void Schedule(u32 priority, u32 core, Thread* thread);
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void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority, false);
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}
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the
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// front the queue in its priority level
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void SchedulePrepend(u32 priority, u32 core, Thread* thread);
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// Reschedule an already scheduled thread based on a new priority
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void Reschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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scheduled_queue[core].add(thread, priority);
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}
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// Unschedule a thread.
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void Unschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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}
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// Transfers a thread into an specific core. If the destination_core is -1
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// it will be unscheduled from its source code and added into its suggested
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// queue.
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void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
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bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable)
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const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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const s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable) {
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return;
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}
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thread->SetProcessorID(destination_core);
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if (source_core >= 0)
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if (source_core >= 0) {
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Unschedule(priority, source_core, thread);
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}
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if (destination_core >= 0) {
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Unsuggest(priority, destination_core, thread);
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Schedule(priority, destination_core, thread);
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}
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if (source_core >= 0)
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if (source_core >= 0) {
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Suggest(priority, source_core, thread);
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}
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}
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/*
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@ -99,7 +107,7 @@ public:
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*/
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void SelectThread(u32 core);
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bool HaveReadyThreads(u32 core_id) {
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bool HaveReadyThreads(u32 core_id) const {
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return !scheduled_queue[core_id].empty();
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}
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@ -133,8 +141,8 @@ public:
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reselection_pending.store(true, std::memory_order_release);
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}
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bool IsReselectionPending() {
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return reselection_pending.load(std::memory_order_acquire);
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bool IsReselectionPending() const {
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return reselection_pending.load();
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}
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private:
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@ -147,11 +155,12 @@ private:
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<SharedPtr<Thread>> thread_list;
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Core::System& system;
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};
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class Scheduler final {
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public:
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
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~Scheduler();
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/// Returns whether there are any threads that are ready to run.
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@ -204,7 +213,7 @@ private:
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Core::ARM_Interface& cpu_core;
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u64 last_context_switch_time = 0;
|
||||
u64 idle_selection_count = 0;
|
||||
const u32 id;
|
||||
const u32 core_id;
|
||||
|
||||
bool context_switch_pending = false;
|
||||
};
|
||||
|
@ -1560,13 +1560,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
if (nanoseconds <= 0) {
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
current_thread->YieldType0();
|
||||
current_thread->YieldSimple();
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
current_thread->YieldType1();
|
||||
current_thread->YieldAndBalanceLoad();
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
current_thread->YieldType2();
|
||||
current_thread->YieldAndWaitForLoadBalancing();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
@ -1638,8 +1638,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condition_variable_addr)
|
||||
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
@ -1747,9 +1748,11 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
|
||||
|
||||
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
|
||||
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
|
||||
ResultCode result = address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
if (result == RESULT_SUCCESS)
|
||||
const ResultCode result =
|
||||
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
if (result == RESULT_SUCCESS) {
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -373,43 +373,44 @@ void Thread::Sleep(s64 nanoseconds) {
|
||||
WakeAfterDelay(nanoseconds);
|
||||
}
|
||||
|
||||
void Thread::YieldType0() {
|
||||
void Thread::YieldSimple() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.YieldThread(this);
|
||||
}
|
||||
|
||||
void Thread::YieldType1() {
|
||||
void Thread::YieldAndBalanceLoad() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.YieldThreadAndBalanceLoad(this);
|
||||
}
|
||||
|
||||
void Thread::YieldType2() {
|
||||
void Thread::YieldAndWaitForLoadBalancing() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.YieldThreadAndWaitForLoadBalancing(this);
|
||||
}
|
||||
|
||||
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
|
||||
u32 old_flags = scheduling_state;
|
||||
const u32 old_flags = scheduling_state;
|
||||
scheduling_state =
|
||||
(scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
|
||||
AdjustSchedulingOnStatus(old_flags);
|
||||
}
|
||||
|
||||
void Thread::SetCurrentPriority(u32 new_priority) {
|
||||
u32 old_priority = current_priority;
|
||||
current_priority = new_priority;
|
||||
u32 old_priority = std::exchange(current_priority, new_priority);
|
||||
AdjustSchedulingOnPriority(old_priority);
|
||||
}
|
||||
|
||||
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
for (s32 core = max_cores - 1; core >= 0; core--) {
|
||||
if (((mask >> core) & 1) != 0)
|
||||
if (((mask >> core) & 1) != 0) {
|
||||
return core;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
bool use_override = affinity_override_count != 0;
|
||||
|
||||
const bool use_override = affinity_override_count != 0;
|
||||
// The value -3 is "do not change the ideal core".
|
||||
if (new_core == -3) {
|
||||
new_core = use_override ? ideal_core_override : ideal_core;
|
||||
@ -421,11 +422,10 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
ideal_core_override = new_core;
|
||||
affinity_mask_override = new_affinity_mask;
|
||||
} else {
|
||||
u64 old_affinity_mask = affinity_mask;
|
||||
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
|
||||
ideal_core = new_core;
|
||||
affinity_mask = new_affinity_mask;
|
||||
if (old_affinity_mask != new_affinity_mask) {
|
||||
s32 old_core = processor_id;
|
||||
const s32 old_core = processor_id;
|
||||
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
|
||||
if (ideal_core < 0) {
|
||||
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
|
||||
@ -440,28 +440,33 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
||||
if (old_flags == scheduling_state)
|
||||
if (old_flags == scheduling_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
|
||||
ThreadSchedStatus::Runnable) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (processor_id >= 0)
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0)
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (processor_id >= 0)
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0)
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -477,7 +482,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
scheduler.Unschedule(old_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
@ -494,7 +499,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
}
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
@ -506,10 +511,11 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
|
||||
current_priority >= THREADPRIO_COUNT)
|
||||
current_priority >= THREADPRIO_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == old_core) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
@ -519,7 +525,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
}
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == processor_id) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
|
@ -75,7 +75,12 @@ enum class ThreadActivity : u32 {
|
||||
Paused = 1,
|
||||
};
|
||||
|
||||
enum class ThreadSchedStatus : u32 { None = 0, Paused = 1, Runnable = 2, Exited = 3 };
|
||||
enum class ThreadSchedStatus : u32 {
|
||||
None = 0,
|
||||
Paused = 1,
|
||||
Runnable = 2,
|
||||
Exited = 3,
|
||||
};
|
||||
|
||||
enum ThreadSchedFlags : u32 {
|
||||
ProcessPauseFlag = 1 << 4,
|
||||
@ -403,15 +408,15 @@ public:
|
||||
void Sleep(s64 nanoseconds);
|
||||
|
||||
/// Yields this thread without rebalancing loads.
|
||||
void YieldType0();
|
||||
void YieldSimple();
|
||||
|
||||
/// Yields this thread and does a load rebalancing.
|
||||
void YieldType1();
|
||||
void YieldAndBalanceLoad();
|
||||
|
||||
/// Yields this thread and if the core is left idle, loads are rebalanced
|
||||
void YieldType2();
|
||||
void YieldAndWaitForLoadBalancing();
|
||||
|
||||
ThreadSchedStatus GetSchedulingStatus() {
|
||||
ThreadSchedStatus GetSchedulingStatus() const {
|
||||
return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user