android: vulkan: Implement adrenotools turbo mode.
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21320d80d9
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8248d69093
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@ -160,12 +160,14 @@ public final class SettingsFragmentPresenter {
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Setting rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY);
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Setting rendererReolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION);
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Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
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Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK);
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Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_RESOLUTION, Settings.SECTION_RENDERER, R.string.renderer_resolution, 0, R.array.rendererResolutionNames, R.array.rendererResolutionValues, 2, rendererReolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
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}
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@ -47,6 +47,7 @@ public final class SettingsFile {
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public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio";
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public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy";
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public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
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public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
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public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
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public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
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// Audio
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@ -192,7 +192,6 @@ void Config::ReadValues() {
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// Renderer
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ReadSetting("Renderer", Settings::values.renderer_backend);
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ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
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ReadSetting("Renderer", Settings::values.renderer_debug);
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ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
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ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
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@ -223,6 +222,10 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Enable force_max_clock by default on Android
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Settings::values.renderer_force_max_clock =
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config->GetBoolean("Renderer", "force_max_clock", true);
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.audio_output_device_id);
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@ -247,6 +247,10 @@ cpuopt_unsafe_ignore_global_monitor =
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# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
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backend =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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force_max_clock =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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@ -29,6 +29,8 @@
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution</string>
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<string name="renderer_aspect_ratio">Aspect Ratio</string>
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<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
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@ -1,6 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef ANDROID
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#include <adrenotools/driver.h>
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#endif
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#include "common/literals.h"
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#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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@ -144,6 +148,9 @@ void TurboMode::Run(std::stop_token stop_token) {
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auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
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while (!stop_token.stop_requested()) {
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#ifdef ANDROID
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adrenotools_set_turbo(true);
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#else
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// Reset the fence.
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fence.Reset();
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@ -209,7 +216,7 @@ void TurboMode::Run(std::stop_token stop_token) {
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// Wait for completion.
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fence.Wait();
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#endif
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// Wait for the next graphics queue submission if necessary.
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std::unique_lock lk{m_submission_lock};
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Common::CondvarWait(m_submission_cv, lk, stop_token, [this] {
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@ -217,6 +224,9 @@ void TurboMode::Run(std::stop_token stop_token) {
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std::chrono::milliseconds{100};
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});
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}
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#ifdef ANDROID
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adrenotools_set_turbo(false);
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#endif
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}
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} // namespace Vulkan
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@ -681,7 +681,9 @@ bool Device::ShouldBoostClocks() const {
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driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
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driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
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driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
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driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_MESA_TURNIP;
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const bool is_steam_deck = vendor_id == 0x1002 && device_id == 0x163F;
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