TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
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@ -1067,7 +1067,8 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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}
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}
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break;
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break;
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case PixelFormat::A8B8G8R8_UNORM:
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case PixelFormat::A8B8G8R8_UNORM:
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM ||
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src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
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}
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}
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break;
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break;
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