Remove OnCommandListEndCommand
Call rasterizer->ReleaseFences() directly
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@ -99,7 +99,7 @@ struct GPU::Impl {
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/// Signal the ending of command list.
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void OnCommandListEnd() {
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gpu_thread.OnCommandListEnd();
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rasterizer->ReleaseFences();
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}
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/// Request a host GPU memory flush from the CPU.
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@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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scheduler.Push(submit_list->channel, std::move(submit_list->entries));
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} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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rasterizer->ReleaseFences();
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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@ -110,10 +108,6 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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rasterizer->OnCPUWrite(addr, size);
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}
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void ThreadManager::OnCommandListEnd() {
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PushCommand(OnCommandListEndCommand());
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}
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u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
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if (!is_async) {
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// In synchronous GPU mode, block the caller until the command has executed
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@ -77,16 +77,12 @@ struct FlushAndInvalidateRegionCommand final {
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u64 size;
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};
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/// Command called within the gpu, to schedule actions after a command list end
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struct OnCommandListEndCommand final {};
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/// Command to make the gpu look into pending requests
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struct GPUTickCommand final {};
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using CommandData =
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std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
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GPUTickCommand>;
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
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struct CommandDataContainer {
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CommandDataContainer() = default;
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@ -134,8 +130,6 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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void OnCommandListEnd();
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void TickGPU();
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private:
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