Remove duplicate config
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f48187449e
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85b591f6f0
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@ -36,6 +36,7 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
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void AsyncShaders::FreeWorkers() {
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void AsyncShaders::FreeWorkers() {
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// Mark all threads to quit
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// Mark all threads to quit
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is_thread_exiting.store(true);
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is_thread_exiting.store(true);
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cv.notify_all();
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for (auto& thread : worker_threads) {
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for (auto& thread : worker_threads) {
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thread.join();
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thread.join();
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}
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}
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@ -1149,8 +1149,6 @@ void Config::SaveRendererValues() {
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Settings::values.use_assembly_shaders, false);
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Settings::values.use_assembly_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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Settings::values.use_asynchronous_shaders, false);
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Settings::values.use_asynchronous_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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Settings::values.use_asynchronous_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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true);
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true);
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WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
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WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
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