yuzu: Fix shortcut error message
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@ -3010,9 +3010,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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std::string game_title;
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QString qt_game_title;
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std::filesystem::path out_icon_path;
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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@ -3029,15 +3026,22 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
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}
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// Icon path and title
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if (std::filesystem::exists(shortcut_path)) {
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if (!std::filesystem::exists(shortcut_path)) {
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GMainWindow::CreateShortcutMessagesGUI(
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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QString::fromStdString(shortcut_path.generic_string()));
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LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string());
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return;
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}
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
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system->GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader =
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Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
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game_title = fmt::format("{:016X}", program_id);
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std::string game_title = fmt::format("{:016X}", program_id);
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if (control.first != nullptr) {
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game_title = control.first->GetApplicationName();
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} else {
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@ -3050,7 +3054,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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game_title.erase(it.base() - 1);
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}
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}
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qt_game_title = QString::fromStdString(game_title);
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const QString qt_game_title = QString::fromStdString(game_title);
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// Get icon from game file
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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@ -3060,17 +3064,13 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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}
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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std::filesystem::path out_icon_path;
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if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
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if (!SaveIconToFile(out_icon_path, icon_data)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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}
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}
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} else {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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qt_game_title);
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LOG_ERROR(Frontend, "Invalid shortcut target");
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return;
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}
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#if defined(__linux__)
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// Special case for AppImages
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// Warn once if we are making a shortcut to a volatile AppImage
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