gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.
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@ -1196,11 +1196,12 @@ private:
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switch (meta->element) {
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switch (meta->element) {
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case 0:
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case 0:
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case 1:
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case 1:
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return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element);
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return "itof(int(textureSize(" + sampler + ", " + lod + ')' +
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GetSwizzle(meta->element) + "))";
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case 2:
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case 2:
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return "0";
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return "0";
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case 3:
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case 3:
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return "textureQueryLevels(" + sampler + ')';
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return "itof(textureQueryLevels(" + sampler + "))";
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}
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}
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UNREACHABLE();
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UNREACHABLE();
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return "0";
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return "0";
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