commit
890e98a33e
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@ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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}
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride) {
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_WARNING(Service,
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LOG_WARNING(Service,
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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addr, offset, width, height, stride, format);
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addr, offset, width, height, stride, format);
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const RendererBase::FramebufferInfo framebuffer_info{
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const RendererBase::FramebufferInfo framebuffer_info{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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@ -8,6 +8,7 @@
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace Service {
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namespace Nvidia {
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namespace Nvidia {
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@ -23,7 +24,8 @@ public:
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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private:
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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std::shared_ptr<nvmap> nvmap_dev;
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@ -58,12 +58,13 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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return itr->igbp_buffer;
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return itr->igbp_buffer;
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}
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}
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void BufferQueue::QueueBuffer(u32 slot) {
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != queue.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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ASSERT(itr->status == Buffer::Status::Dequeued);
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itr->status = Buffer::Status::Queued;
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itr->status = Buffer::Status::Queued;
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itr->transform = transform;
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}
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}
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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@ -46,18 +46,32 @@ public:
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BufferQueue(u32 id, u64 layer_id);
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BufferQueue(u32 id, u64 layer_id);
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~BufferQueue() = default;
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~BufferQueue() = default;
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enum class BufferTransformFlags : u32 {
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Roate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Roate270 = 0x07,
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};
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struct Buffer {
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struct Buffer {
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enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
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enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
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u32 slot;
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u32 slot;
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Status status = Status::Free;
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Status status = Status::Free;
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IGBPBuffer igbp_buffer;
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IGBPBuffer igbp_buffer;
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BufferTransformFlags transform;
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};
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};
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
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u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot);
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void QueueBuffer(u32 slot, BufferTransformFlags transform);
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boost::optional<const Buffer&> AcquireBuffer();
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boost::optional<const Buffer&> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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u32 Query(QueryType type);
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@ -145,7 +145,7 @@ void NVFlinger::Compose() {
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ASSERT(nvdisp);
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ASSERT(nvdisp);
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
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buffer_queue->ReleaseBuffer(buffer->slot);
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buffer_queue->ReleaseBuffer(buffer->slot);
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}
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}
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@ -3,7 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -101,8 +101,10 @@ public:
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SerializeData();
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SerializeData();
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Header header{};
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Header header{};
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header.data_offset = sizeof(Header);
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header.data_size = static_cast<u32_le>(write_index - sizeof(Header));
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header.data_size = static_cast<u32_le>(write_index - sizeof(Header));
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header.data_offset = sizeof(Header);
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header.objects_size = 4;
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header.objects_offset = sizeof(Header) + header.data_size;
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std::memcpy(buffer.data(), &header, sizeof(Header));
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std::memcpy(buffer.data(), &header, sizeof(Header));
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return buffer;
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return buffer;
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@ -142,11 +144,11 @@ protected:
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private:
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private:
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struct Data {
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struct Data {
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u32_le magic = 2;
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u32_le magic = 2;
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u32_le process_id;
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u32_le process_id = 1;
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u32_le id;
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u32_le id;
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INSERT_PADDING_BYTES(0xC);
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INSERT_PADDING_WORDS(3);
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std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
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std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
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INSERT_PADDING_BYTES(8);
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INSERT_PADDING_WORDS(2);
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};
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};
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static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size");
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static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size");
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@ -323,13 +325,29 @@ public:
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data = Read<Data>();
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data = Read<Data>();
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}
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}
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struct Fence {
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u32_le id;
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u32_le value;
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};
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static_assert(sizeof(Fence) == 8, "Fence has wrong size");
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struct Data {
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struct Data {
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u32_le slot;
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u32_le slot;
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INSERT_PADDING_WORDS(2);
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INSERT_PADDING_WORDS(3);
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u32_le timestamp;
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u32_le timestamp;
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INSERT_PADDING_WORDS(20);
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s32_le is_auto_timestamp;
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s32_le crop_left;
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s32_le crop_top;
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s32_le crop_right;
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s32_le crop_bottom;
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s32_le scaling_mode;
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NVFlinger::BufferQueue::BufferTransformFlags transform;
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u32_le sticky_transform;
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INSERT_PADDING_WORDS(2);
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u32_le fence_is_valid;
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std::array<Fence, 2> fences;
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};
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};
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static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
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static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
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Data data;
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Data data;
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};
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};
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@ -454,7 +472,7 @@ private:
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} else if (transaction == TransactionId::QueueBuffer) {
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} else if (transaction == TransactionId::QueueBuffer) {
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IGBPQueueBufferRequestParcel request{input_data};
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IGBPQueueBufferRequestParcel request{input_data};
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buffer_queue->QueueBuffer(request.data.slot);
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buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
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IGBPQueueBufferResponseParcel response{1280, 720};
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IGBPQueueBufferResponseParcel response{1280, 720};
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response_buffer = response.Serialize();
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response_buffer = response.Serialize();
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@ -672,7 +690,7 @@ void IApplicationDisplayService::CloseDisplay(Kernel::HLERequestContext& ctx) {
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}
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}
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void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
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void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_VI, "(STUBBED) called");
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LOG_DEBUG(Service_VI, "called");
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
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auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
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auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
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auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
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@ -697,7 +715,7 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
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}
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}
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void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
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void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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LOG_DEBUG(Service_VI, "called");
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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u32 flags = rp.Pop<u32>();
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u32 flags = rp.Pop<u32>();
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@ -43,6 +43,7 @@ public:
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u32 height;
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u32 height;
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u32 stride;
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u32 stride;
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PixelFormat pixel_format;
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PixelFormat pixel_format;
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bool flip_vertical;
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};
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};
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virtual ~RendererBase() {}
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virtual ~RendererBase() {}
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@ -262,6 +262,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
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// only allows rows to have a memory alignement of 4.
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer_info.stride % 4 == 0);
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ASSERT(framebuffer_info.stride % 4 == 0);
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framebuffer_flip_vertical = framebuffer_info.flip_vertical;
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// Reset the screen info's display texture to its own permanent texture
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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screen_info.display_texture = screen_info.texture.resource.handle;
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screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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@ -401,13 +403,15 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
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void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
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float h) {
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float h) {
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auto& texcoords = screen_info.display_texcoords;
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const auto& texcoords = screen_info.display_texcoords;
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const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
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const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
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std::array<ScreenRectVertex, 4> vertices = {{
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std::array<ScreenRectVertex, 4> vertices = {{
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ScreenRectVertex(x, y, texcoords.top, texcoords.right),
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ScreenRectVertex(x, y, texcoords.top, right),
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ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
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ScreenRectVertex(x + w, y, texcoords.bottom, right),
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ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
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ScreenRectVertex(x, y + h, texcoords.top, left),
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ScreenRectVertex(x + w, y + h, texcoords.bottom, texcoords.left),
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ScreenRectVertex(x + w, y + h, texcoords.bottom, left),
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}};
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}};
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state.texture_units[0].texture_2d = screen_info.display_texture;
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state.texture_units[0].texture_2d = screen_info.display_texture;
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@ -86,4 +86,7 @@ private:
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// Shader attribute input indices
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// Shader attribute input indices
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GLuint attrib_position;
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GLuint attrib_position;
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GLuint attrib_tex_coord;
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GLuint attrib_tex_coord;
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/// Flips the framebuffer vertically when true
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bool framebuffer_flip_vertical;
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};
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};
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Loading…
Reference in New Issue