svc: Implement svcSetThreadPriority.
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@ -10,6 +10,7 @@
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/sync_object.h"
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#include "core/hle/kernel/sync_object.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/lock.h"
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@ -155,6 +156,34 @@ static ResultCode GetThreadPriority(s32* priority, Kernel::Handle handle) {
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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/// Sets the priority for the specified thread
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static ResultCode SetThreadPriority(Handle handle, u32 priority) {
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if (priority > THREADPRIO_LOWEST) {
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return Kernel::ERR_OUT_OF_RANGE;
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}
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SharedPtr<Kernel::Thread> thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
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if (!thread)
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return Kernel::ERR_INVALID_HANDLE;
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// Note: The kernel uses the current process's resource limit instead of
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// the one from the thread owner's resource limit.
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SharedPtr<Kernel::ResourceLimit>& resource_limit = Kernel::g_current_process->resource_limit;
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if (resource_limit->GetMaxResourceValue(Kernel::ResourceTypes::PRIORITY) > priority) {
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return Kernel::ERR_NOT_AUTHORIZED;
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}
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thread->SetPriority(priority);
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thread->UpdatePriority();
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// Update the mutexes that this thread is waiting for
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for (auto& mutex : thread->pending_mutexes)
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mutex->UpdatePriority();
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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}
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/// Query process memory
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/// Query process memory
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static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
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static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
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Kernel::Handle process_handle, u64 addr) {
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Kernel::Handle process_handle, u64 addr) {
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@ -257,7 +286,7 @@ static const FunctionDef SVC_Table[] = {
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{0x0A, nullptr, "svcExitThread"},
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{0x0A, nullptr, "svcExitThread"},
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{0x0B, HLE::Wrap<SleepThread>, "svcSleepThread"},
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{0x0B, HLE::Wrap<SleepThread>, "svcSleepThread"},
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{0x0C, HLE::Wrap<GetThreadPriority>, "svcGetThreadPriority"},
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{0x0C, HLE::Wrap<GetThreadPriority>, "svcGetThreadPriority"},
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{0x0D, nullptr, "svcSetThreadPriority"},
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{0x0D, HLE::Wrap<SetThreadPriority>, "svcSetThreadPriority"},
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{0x0E, nullptr, "svcGetThreadCoreMask"},
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{0x0E, nullptr, "svcGetThreadCoreMask"},
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{0x0F, nullptr, "svcSetThreadCoreMask"},
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{0x0F, nullptr, "svcSetThreadCoreMask"},
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{0x10, nullptr, "svcGetCurrentProcessorNumber"},
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{0x10, nullptr, "svcGetCurrentProcessorNumber"},
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